Recently for The Strong’s American Journal of Play, I reviewed Garry Fine’s new book on the sociology of chess, and I particularly enjoyed his discussion on the role of computers in chess.
Installing Ralph Baer’s Desk at The Strong
Museums have long memorialized genius. While art museums preserve great paintings and sculptures, history museums collect and preserve a wide-ranging record of the ways individuals, groups, and companies have shaped our society. The Strong’s focus on the history and meaning of play has guided its efforts to preserve a comprehensive collection of artifacts that document the rich history of toys, dolls, games, puzzles, electronic games, and other playthings. Among these collections are those donated by Ralph Baer, who over the […]
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The 2016 Class for the World Video Game Hall of Fame
Anyone interested in the evolution of video games can learn a great deal by simply examining the history of the six newest inductees into The Strong’s World Video Game Hall of Fame: The Oregon Trail, Space Invaders, The Legend of Zelda, Sonic the Hedgehog, The Sims, and Grand Theft Auto III.
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The Global Scope of the World Video Game Hall of Fame
Genius knows no boundaries.
That’s the inescapable conclusion I reach when I look at the 2016 finalists for The Strong’s World Video Game Hall of Fame. The nominated games are equally distributed across three continents (Asia, Europe, and North America) and reflect how the video game industry has developed around the world and how the most successful video games often tap into universal themes.
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Living Books Donation Documents the Heyday of CD-ROM
In the early 1990s, CD-ROMs promised consumers a dramatic leap forward in the capabilities of computers to provide immersive experiences. For example, the puzzle adventure game Myst used the new technology to plunge players into a mysterious, hypnotic world of exploration that provided enchanting graphics and mesmerizing music; Roberta Williams used the discs’ larger storage capacity to feature full-motion video in her horror game, Phantasmagoria; Jordan Mechner took advantage of the media format to play with high-quality animation in The […]
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New Display Highlights the Worldwide Reach of Tetris
The Strong launched the World Video Game Hall of Fame in 2015 to recognize individual electronic games of all types—arcade, console, computer, handheld, and mobile—that achieved iconic-status, longevity, influence, and geographical reach. Of the six games chosen for the inaugural class of 2015, perhaps no game has journeyed the globe more than the simple puzzle game Tetris. New materials from The Tetris Company now on display at The Strong demonstrate the game’s universal appeal.
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Paul Sams Collection Showcases Influence and History of Blizzard Entertainment
Paul Sams, former Chief Operating Officer at the American video game developer and publisher Blizzard Entertainment, has donated a collection that traces the history of the company and highlights the importance of its games. Sams worked for Blizzard from 1996 through 2015 and served as the Chief Operating Officer for eleven years. During his tenure, Sams accumulated more than 1,500 items representing the company’s many successful games and franchises such as Warcraft, World of Warcraft (an inaugural inductee into the […]
Penguin Software Collection
Penguin Software founder and lead developer Mark Pelczarski has donated the Penguin Software Collection, 1970-2013 to ICHEG. In addition to more than three dozen copies of games and graphics software released by Penguin, the collection includes source code, background notes and other material related to the development of games, company correspondence, and Pelczarski’s publications on computer graphics. Collectively these materials document Penguin Software’s development of key software tools that made it possible for programmers to create cutting-edge graphics on computers in […]
The First Class of the World Video Game Hall of Fame
It’s official! The members of the inaugural class of The Strong’s World Video Game Hall of Fame are Pong, Pac-Man, Super Mario Bros., Tetris, DOOM, and World of Warcraft. All of these games stand out because in addition to being great games, they have transcended the world of gaming to impact our wider culture.
Games become eligible for the World Video Game Hall of Fame by meeting four basic criteria. They’re iconic, have longevity, reach across international boundaries, and exert influence […]
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