The histories of tabletop games and video games are deeply woven together. Analog and digital games often share similar mechanics (such as experience points) or similar settings (e.g. dungeon crawling). Many times in the past, game makers have ported titles from one medium to the other. And yet perhaps the most crucial connection between analog and video games lies in the personal biographies of many game designers, who often began work with board games before applying their skills to the […]
2019 Class of the World Video Game Hall of Fame
Every year The Strong welcomes new inductees into the World Video Game Hall of Fame, and this year the inductees are Colossal Cave Adventure, Microsoft Windows Solitaire, Mortal Kombat, and Super Mario Kart. It’s a fabulous class, one that well embodies the criteria for selection of icon-status, longevity, geographical reach, and influence.
The process for selecting the new inductees begins with a list of twelve finalists chosen by museum staff. This year those finalists were:
Candy Crush Saga
Centipede
Colossal Cave Adventure
Dance Dance Revolution
Half-Life
Microsoft […]
Continue Reading about 2019 Class of the World Video Game Hall of Fame
Lucia Grossberger Morales: Computer Art Pioneer
Computers are amazing machines. They can be serious tools for business or scientific research or they can be platforms for play. For many people, this has meant using computers to play games, but computers have also often served as engines for other forms of creative expression. Lucia Grossberger Morales is one example of someone who, in the early 1980s, not only employed the Apple II to create innovative art but designed a program, The Designer’sToolkit, to help others […]
Continue Reading about Lucia Grossberger Morales: Computer Art Pioneer
Football: Redemption through Violence
Every fall, across the United States, young men strap on helmets, crowds gather to cheer, and players smash into each other on the gridiron. Football is one of the country’s favorite pastimes, and today it’s a multi-billion-dollar industry. And yet it’s also a sport that has come under attack for the injuries it can cause players, especially those related to damage to the brain, such as chronic traumatic encephalopathy (CTE). While the long-term effects of these injuries are still being […]
Continue Reading about Football: Redemption through Violence
Of Practical Jokes and Silliness
I still remember my first encounter with a dribble cup. It was at my next door neighbor’s house sometime during high school. Mark, who was in my grade, and his dad offered me a drink of water. I suspected nothing, despite their all-too-evident over-eagerness to see me slake my thirst. They handed me an ornate water goblet. To my surprise, when I took a drink, water spilled down my front. Somehow I was oblivious to their broad smiles […]
Documenting the Skylanders Story
It began with a phone call from Paul Reiche III last summer.
I’ve known Paul since hearing him at the Game Developer’s Conference in 2012 tell the story of the creation of the Skylanders line of toy-to-life video games. I loved his enthusiasm for video games, tabletop games, and toys, a passion that fueled pioneering work in those fields from his time at TSR in the 1970s working on Dungeons & Dragons to his many years in the video game business; […]
An Expansion Pack for A History of Video Games in 64 Objects
In our new book from the World Video Game Hall of Fame, A History of Video Games in 64 Objects, we faced a challenge. Which objects should we include? The Strong museum, home of the World Video Game Hall of Fame, has hundreds of thousands of objects related to video games in its collections, and so we needed to include just the right mix of artifacts that were important, helped tell the broader history of video games, and would engage […]
Continue Reading about An Expansion Pack for A History of Video Games in 64 Objects
A History of Video Games in 64 Objects
How do you tell the history of video games?
For more than a decade, The Strong has been collecting, preserving, and interpreting the history of video games. Over that time our collection has grown to more than 60,000 video games and related artifacts, as well as hundreds of thousands of video game-related items in our archives. We’ve showcased them in exhibits, featured them in online content like our timeline of the history of video games, and made them available to scholars […]
Continue Reading about A History of Video Games in 64 Objects
Playing the “Good War”
The recent decision by the producers of Call of Duty:WWII to return the game’s setting to World War II—after a detour into modern warfare and futuristic science fiction—reflects not only the franchise’s success with this period but also the fact that no other war has so captured the imagination of playmakers and players.

