Video games are many things, but in the main they consist of three primary elements: art, play, and story. Of course, these elements may not be distributed equally in every game. In Tetris (1985), for example, the play element predominates; there is no story and the art is mere adornment (as evident by the fact that Alexey Pajitnov created it originally on a Soviet minicomputer, the Electronika 60, using only basic characters for graphics). Flower (2009) offers minimal play and […]
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