A board game begins with the board. But how is that board divided up? Often the simplest unit of division is a square. Consider the 64 squares of a chess board, or the 92 squares on a Stratego board. In each case, players take control of a square which exists in relation to other spaces around it, especially if they share adjoining borders. The design of these game boards affords or encourages certain types of movement, usually horizontally […]
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Playing in the Past
Playing in the Past
Robert Whitaker
2019 G. Rollie Adams Research Fellow
Research Fellow, The Waggonner Center, Louisiana Tech University, Ruston, LA
To study the early history of digital games is to study games with historical settings. Whether the game was designed for educational use like MECC’s The Oregon Trail, or commercial profit like SSI’s Computer Bismarck, history games are an essential part of the early history of digital games as a medium.
For the past six years I’ve been studying the relationship […]
A Magical Gathering in the National Toy Hall of Fame
“Up and down, over and through, back around—the joke’s on you.”
Deflection, Blue Ice Age Magic Card, 1995
On November 7, 2019, I was delighted to help celebrate the induction of Magic: The Gathering into The Strong’s National Toy Hall of Fame. And that occasion inspired me to think back on my own personal history with the game. I played Magic: The Gathering for the first time during my senior year of high school. I’d played card games before, of course, but […]
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A ROM of One’s Own: Snapshots from the Games-for-Girls Movement
Jana Rosinski
2018 Strong Research Fellow
Syracuse University, NY
I came to The Strong to explore the design of early computer and video games for girls, looking to account for how female designers and games create different play experiences and player representations, along with the spaces, voices, and ways of playing they have made available. I pored over the collections of Dani Bunten Berry (for her conception of the social potential in multiplayer games), Carol Shaw (widely recognized as the first female game […]
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My Week with Brian: A Conversation with the Collected Works of Brian Sutton-Smith
Alec S. Hurley, 2018 Strong Research Fellow
PhD Student, University of Texas at Austin, Austin, TX
Despite growing up in Rochester and routinely passing The Strong museum en route to the family business on Oregon Street, I failed to take advantage of the museum’s wonderful exhibits and its abundant collections until late June of 2018. Then, over the course of five days leading up to the July 4th holiday, I was fortunate enough to take a break from my doctoral studies at the […]
A Laboratory for Video Game Preservation
In 2006, when we began our efforts at The Strong to preserve the history of video games, we knew we were onto an important subject, but we did not truly foresee the vast array of challenges that we would face in preserving video games. Over the years as we founded the International Center for the History of Electronic Games (ICHEG) and grew our collection to more than 60,000 video games and related objects we’ve learned quite a bit about how […]
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Piracy and the Computer Games Industry
By Gleb Albert, 2018 Strong Research Fellow
In September 2018, I had the chance to go to Rochester and work at The Strong, thanks to its generous research fellowship program. My postdoctoral research project deals with the history of computer games piracy in the 1980s and early 1990s as a subculture phenomenon. I look at the so-called “crackers”—amateur computer users who removed copy protection routines from games and circulated the modified versions to gain fame and beat the competition—their […]
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Out of the Kitchen: Board Games and Our Complicated Identities
Just after Thanksgiving of 2018, I had the opportunity to spend two weeks at The Strong museum on a Valentine-Cosman fellowship. I wanted to know how board games mirror our understanding of ourselves, and how that understanding has changed over the last half-century or so.
I arrived on a chilly morning in Rochester to what the newscasters were calling “nuisance snow”—just enough to make driving annoying but not enough to shut anything down for these hardy Upstate New York folks—and was […]
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Birthday Fun
Birthdays. Love them or hate them, we all have one.
I realized the other day that I’ve surpassed the sixth month mark since my last birthday and can now see that next number creeping up on the horizon. As a kid, that half mark is pretty significant, as most like to tack on the appropriate fraction to their age for added clout. For instance, my nephew delights in telling people he is not just seven, he is seven and a half. […]

