What sort of party games stick in your memory? No, not the ones from your teen years which involved getting your first kiss. I’m thinking of the classic party games for children’s birthday parties. And one of the top party games for that demographic—at least in my childhood—would have to be Pin the Tail on the Donkey. The earliest donkey pinning games in The Strong museum’s collection come from the 1890s, which aligns with accounts from the internet (because you […]
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Continuing the Adventure from Home: Tabletop Role-Play Games while Social Distancing
For most gamers, rolling for initiative has been put on hold for the moment. Presently, due to social distancing guidelines, fans of role-playing games find themselves unable to go to each other’s living rooms to weave a story through teamwork and creativity.
Thankfully even with the obstacle of quarantines and lockdowns, there are options for those role-playing stories to continue and opportunities to create new adventures! We are fortunate that this era is also the digital age, and programs such as […]
Name That Tune
Like many folks born into musical families, I grew up around people always playing and making music. My family takes seriously the learning benefits of strumming guitars and drumming on pots and pans. But developing an ear for rhythm also helped us create our own fun almost anywhere. Playing with music might be my family’s favorite thing to do; we dive into song parodies, genre trivia, impromptu karaoke battles, operatic renditions of Billboard hits, and more. Our music […]
Musical Chairs
Mary Valentine
The Strong Museum Trustee
I’ve had a love of music since I was a kid—singing, dancing, listening, playing while listening. Playing while listening? Absolutely. I’m talking about musical chairs. I first played this game at my August birthday party when I was about eight or nine years old. Since I was born in the summer, the parties were held in our backyard, with my dad cooking up hot dogs and hamburgers on a round grill from Sears, Roebuck & Co, […]
Digging for GEM icons in an Atari ST Floppy Disk
In 2018, The Strong embarked on a project to digitize floppy disks using a device called the Kryoflux to capture the data stored on 3.5- and 5.25-inch floppy disks. Reading a floppy disk in the 21st century was the first step necessary to preserve hundreds of floppy disks in The Strong’s archival collections. In some cases, the Kryoflux was a useful tool to capture old games and development materials but, with more than 1,500 floppy disk images in […]
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Michigan in New York
Mary Valentine
The Strong Museum Trustee
When I was a kid, Sundays were my favorite day of the week, because my dad was home (he worked Monday through Saturday) and we got to play the card game Michigan.
Growing up in a small town in New York State’s Hudson Valley, we didn’t have a lot of money for toys and games. My brother and I would amuse ourselves with playing dodge ball in front of our house on Lafayette Avenue or […]
Playing with Almost Nothing
In these days of lockdowns and social distancing, resourcefulness has become a watchword in so many facets of our lives. All of us are working to become a little more adept at making the most of what’s immediately at hand in our homes. Fortunately, when it comes to play, sometimes the primary raw material turns out to be ingenuity—something that doesn’t require a trip to the store or an online purchase.
Thinking back to activities from my childhood, it’s kind of […]
Building a Settlement: German-style Games in North America
January brought the start of a new year and also the start of a new project. I began to inventory and process the Mayfair Games archival materials that were donated to The Strong museum in 2017. In an effort to learn more about the company, I started reading about the board games, card games, and role-playing games it produced. I quickly learned that Settlers of Catan, one of Mayfair Games’ most recognizable titles, not only ranks as an awesome game, […]
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Family Aggravation
However much you care for them, there’s no denying that families can be aggravating. That said, in my experience growing up, aggravation wasn’t an emotional response to stresses in our household—it meant Aggravation, my family’s favorite board game.
But before Aggravation—both in my family and the world of games—there was Parcheesi or, in its original name, Pachisi. About the time that the global calendar transitioned from B.C. to A.D, Pachisi established itself as a classic board game in India. […]

