Video games have a common—and increasingly outdated—image of appealing primarily to males. This misperception is perhaps due to the tendency of the media to focus on the “triple A” market—high-budget games, produced by established game corporations, that highlight violence and sex to appeal to a straight, male audience. At least one company, however, was aware of the potential for a female market for video games in the 1980s. Atari Coin-Op Divisions Collection, 1972–1999, reveals how Atari conducted marketing research to […]
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Attention Trekkies: Star Trek Tridimensional Chess!
In 2015 David Howe, an avid chess enthusiast in Rochester, donated 40 different variations of chess sets to The Strong’s permanent collection. Howe’s gift included 4-Way Chess for four players, 3 Man Chess in the Round, Grand Chess, Knightmare Chess, and Stealth Chess to name just a few. A chess purist might ask, why tamper with a classic? But within his donation, a chess set caught my eye and attracted other museum staff members’ attention: The Official Star Trek Tridimensional […]
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Good to Go: Playful Ways to Get Around
It seems that now, perhaps more than ever, people everywhere are constantly on the go. Traveling to work or school, the gym, or the grocery store—the list goes on and on. We eat on the run, drink coffee on the run, and even get our information on the run thanks to smartphones that make emails, news, and calls available wherever we are. Today, many folks would tell you that life on the go is hectic but necessary. For a moment, […]
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“All Aboard!” for Fun with Trains
Growing up in Pennsylvania, my parents frequently looked for family excursions within a few hours’ drive from our home near Pittsburgh. Lancaster County, Pennsylvania, became a frequent destination for the Novakovics, thanks in part to my younger brothers. Both Bobby and Billy loved reading the Thomas the Tank Engine series by Reverend W. Awdry; watching the PBS show Shining Time Station; and playing with metal Thomas & Friends train cars (which feel worse to step on than Lego bricks, FYI). […]
Out of this World: A Brief History of the Yo-Yo
I remember my first yo-yo: a blue Duncan Imperial. I was 7 years old and had saved up enough of my allowance to buy it. The drive to the store felt like an eternity. When I finally opened the package, the bright, shiny yo-yo smelled of plastic and felt as smooth as ice—it was perfect. Back at home, I spent hours in the driveway playing with my new toy. Over the next few weeks, I continued to practice and realized […]
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Scott Adams Adventure International Collection Documents Early Commercial Computer Gaming
Scott Adams, co-founder of Adventure International and pioneering commercial computer game designer, has donated to The Strong a collection of more than 130 original games created by him and his company, printed source code, product catalogs, advertising flyers, photographs, comic books, magazines, and other materials that trace Adams and his company’s trailblazing efforts in the early computer game industry.
Back in 1977, the introduction of the Apple II, Commodore PET (Personal Electronic Transactor), and the Tandy TRS-80 brought computers—previously massive million […]
When I Was a Kid: Adult Memories of Play
One of the great pleasures of working at The Strong is that every exhibit features a time portal back to childhood, most of which hold innumerable portals. No sooner does a visitor exclaim, “Oh! I had one of those when I was a kid!,” at the sight of Teddy Ruxpin before she is confronted by the Ms. Pac-Man arcade game—the recipient of most of her allowance as an adolescent. The museum holds the power to make adults remember their childhood […]
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A Genealogy of Fantasy Play (with a Special Nod to Iceland)
Today, fantasy role-playing video games—in which players assume the role of heroes wielding swords, casting spells, riding dragons, and battling monsters—are among the most popular and influential of games. Yet if we consider the examples found in The Strong’s trove of 19th-century board games, we see that games with such themes are quite rare. Other styles of modern games, such as sports or war games, existed in great abundance long ago, but relatively few of these old games have fantasy […]
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Spin Master: Putting Their Own “Spin” on Toys since 1994
Think about some of the “must-have” toys you’ve seen (or even procured) over the last few years. How about the playful robotic dog Zoomer? Or the small, colorful, hooked building balls called Bunchems? Or the great craze of 2016, Hatchimals (described by some as a cross between a Furby and a Tamagotchi)? These massively popular products are all from Canadian toy giant Spin Master, which has been developing fun, innovative toys for the past two decades. Founded in 1994, the […]
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