In the early 1990s, CD-ROMs promised consumers a dramatic leap forward in the capabilities of computers to provide immersive experiences. For example, the puzzle adventure game Myst used the new technology to plunge players into a mysterious, hypnotic world of exploration that provided enchanting graphics and mesmerizing music; Roberta Williams used the discs’ larger storage capacity to feature full-motion video in her horror game, Phantasmagoria; Jordan Mechner took advantage of the media format to play with high-quality animation in The […]
Continue Reading about Living Books Donation Documents the Heyday of CD-ROM