Chris Kohler, Editorial Director, Digital Eclipse
The first home video game machines were all, as we call them today, “dedicatedʺ systems—that is, the hardware and the software were all contained in one single unit. If you wanted more games, you had to buy an entire separate machine. You can imagine why this was not exactly a solid structure on which to build a new creative medium!
For most players who were around in the late 1970s, their first “programmableʺ game […]
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