This week we’re celebrating our annual Women in Games event that spotlights women who have shaped the video game industry, and so it seems fitting to post a blog honoring Margot Comstock, a publishing visionary who helped people become familiar and fall in love with computers and computer games. Sadly, Margot passed away on October 22, 2022.
When Margot Comstock began her work in the 1970s, personal computing was just taking root. Computers, as they first developed after World War II, […]
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Game Saves: Rock It Man—A Punny Unreleased SEGA Genesis Game
With a growing collection of digital files, it can be a challenge to identify what every file does. But you never know what you may find, including completely unseen games like Rock It Man for the SEGA Genesis.
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Senua’s Journey: The Portrayal of Mental Illness in Video Games
Playing video games can be many things: entertaining, collaborative, emotional, or even a learning experience. Using video games for education is nothing new, but in recent years developers have seen how interactive media can help create an understanding of those around us. According to Professor Paul Fletcher at the University of Cambridge, “Video games can be powerful tools because they are absorbing and immersive. They require active participation, and they allow players to explore new and uncertain worlds.” The topic […]
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Game Saves: The Lord of the Rings Atari 2600
One Prototype to rule them all, One Prototype to backup and save.
Long before Peter Jackson brought The Lord of the Rings to life on the big screen, others tried their hands at adapting the J.R.R. Tolkien fantasy classic. With the 1978 animated film directed by Ralph Bakshi just a few years prior, Parker Brothers began advertising a video game adaptation in 1982.
Scheduled for a winter 1983 release, The Lord of the Rings: Journey to Rivendell for Atari 2600 home consoles […]
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Playing with Primes
I was a math kid, one who enjoyed solving simple problems of multiplication and division, arithmetic and subtraction. For many years my favorite toy was DataMan, a calculator themed as a space hero that was created in the late 1970s by Texas Instruments, the same company that introduced not only the portable calculator but also such electronic toys as the Little Professor and Speak n Spell. Still, none of these simple calculations captured my fancy the way prime numbers did.
I […]
That Point and Click Puzzle Game from the 90s: Myst
When I get asked about my favorite video game, most people expect me to say Horizon Zero Dawn or BioShock Infinite based on my cosplays and the games I most frequently mention. My answer, however, is Myst. “That point and click puzzle game from the 90s?!” is the usual perplexed response. So let me explain why this game has remained a favorite for me and why it was such an important game.
Myst came out in 1993, and by 1995 it […]
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Japanese Games at The Strong,Part I
The Strong is home to thousands of video game related objects. Among them is a large collection of Japanese games, sourced from France in a purchase the museum made in 2013. That encompasses more than 6,000 Japanese video games, mostly in excellent and complete condition. When I knew I was joining the museum in December 2021, I felt particularly eager to see what Japanese exclusive games we had, especially for older systems such as the Super Famicom.
The collection didn’t disappoint—at […]
Looking for Labor, Listening to the Archive
The artist and photographer Taryn Simon once opened an exhibit with a now-widespread observation: “Archives exist because there’s something that can’t necessarily be articulated. Something is said in the gaps between all the information.” Simon gets at something important here, I think. We tend to think of the gaps in archives as, at best, markers of where we need to “fill in” the historical record in the pursuit of some absolute, final body of total knowledge. But gaps can also […]
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Heroines Just as Interesting as Heroes
The video game company Her Interactive adopted the slogan “For Girls Who Aren’t Afraid of a Mouse.” The firm’s fan letters and focus group collections informed my research on how video games are a technological construction of human expression. Her Interactive was a company focused on creating games based on the reception they received from their audience—girl gamers. They wanted to make video games based on the Nancy Drew series of novels more story driven so that girls would be […]
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