While SEGA fans are likely familiar with the company’s arcade hit Galaxy Force, developer Tengen once had a game in development with a very similar name: Galactic Force. Despite being nearly complete, it would ultimately be cancelled. This episode of Game Saves looks at the game’s development timeline, from a very early test build to a version that is nearly finished, complete with a new name.
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Play is the Best Medicine
A proverb in the Bible states, “A merry heart doeth good like a medicine: but a broken spirit drieth the bones.”
There’s sound wisdom in this, as anyone knows who has felt better after laughing uproariously at a silly pet video. Play is not necessarily a panacea, but it is good medicine, a way of introducing fun into life and making it a little more bearable along the way. Because of these beneficial qualities of play, it is not surprising that over […]
The More Things Change. . .
Nature always strives for balance. While at times it may be fragile, there are ecosystems all around us that are evidence of this fact. Even in our own lives, we naturally strive for a state of equilibrium. We’re tired, so we sleep. We’re hungry, so we eat. We’re stressed . . . so we play.
The past few years have certainly had their share of stresses, from civil unrest to economic woes and, oh yeah, a global pandemic. It’s more important […]
The History of NPCs
NPCs are having a moment. That raises, of course, an existential question: can an NPC have a moment?
For those not familiar with the term, NPC stands for Non-Player Character. It refers to some living, sentient being in a game that players interact with in a way that’s not purely hostile. A monster you encounter and fight in a game, with little or no conversation outside the moment of combat, could perhaps be considered an NPC, but in practice monsters seem […]
Home Video Games from the Dawn of Time: Nüfekop for the Vic 20
In 1981, Commodore introduced the Vic 20 home computer, which sold for around $300. The first computer more easily afforded by average families, it revolutionized home computing. Scott Elder and his brother Gary were tinkering with games—and programming them—on their own simple computer, an Ohio Scientific 2P, which they bought secondhand. Scott admits he was not the best student in high school, but somehow, he had a talent for writing code. As soon as the Vic 20 came out, he […]
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Welcome to ESL Digital Worlds: High Score
Video games have transformed the way we play, and The Strong National Museum of Play has long been at the forefront of collecting, preserving, and interpreting the history of gaming. Now, as part of a 90,000 sq. ft. museum expansion, guests have the opportunity to explore 24,000 sq. ft of new exhibits dedicated to video games. Among these new exhibits, ESL Digital Worlds: High Score provides guests with an unparalleled look at the historical and cultural significance of video games. […]
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A Place for Play
Where we play often determines how we play. This fact is often forgotten when we look at the history of play, whether that’s in a monograph or a museum collection. Place shapes play.
Let’s consider this historically. For most of human history, living quarters were nasty, brutish, and cramped. There was little room for interior play in a dark, dirty hovel, unless that play was fairly confined. In a northern climate like Iceland in the Middle Ages, that might mean playing […]
Reflections on Vana’diel: Memories of Final Fantasy XI
I was in high school when I first played the massively multiplayer online role-playing game Final Fantasy XI. I was one of the early North American players, importing the PC version from Japan prior to the release of the first expansion pack, Rise of the Zilart, as it wasn’t clear when, if ever, the game would come to the United States. There was a solid English-speaking community on the Ragnarok server, and I never got terribly far in the game […]
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Japanese Games at The Strong, Part II
I previously blogged about some Japanese Super Nintendo video games I had cataloged during my first few months as Curator of Electronic Games. Reflecting on my own memories of playing Super Nintendo and other systems of that generation and seeing the Japanese games I was cataloging, I recognized that many genres popular overseas often did not make it stateside.
The Sega Saturn was immensely popular in Japan, its library totaling more than one thousand games. By contrast, the American Saturn library […]
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