In May I had the good fortune to spend two weeks as a research fellow at the Brian Sutton-Smith Library and Archives of Play, which sits atop the too-tempting playground of The Strong National Museum of Play. My objective: to capture, using only my iPhone, every last page of Chris Kohler’s collection of 300+ fanzines. Note to future fellows: a two-minute stretch routine will help prevent back pain!
Now an editor at Kotaku and formerly of Wired, a teenage Kohler got […]
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Paul Reiche III Papers at The Strong
The histories of tabletop games and video games are deeply woven together. Analog and digital games often share similar mechanics (such as experience points) or similar settings (e.g. dungeon crawling). Many times in the past, game makers have ported titles from one medium to the other. And yet perhaps the most crucial connection between analog and video games lies in the personal biographies of many game designers, who often began work with board games before applying their skills to the […]
Space to Play: A Cosmic History of Video Games
A short time ago, in an archive a few states away, I had the pleasure of exploring the far reaches of space—as represented in video games. I am working on a dissertation project examining the role of outer space in the history of the American video game industry. This has meant a lot of rewarding hours spent poring over design documents, reading internal memos, hazarding the tunnels to the fabled City of Myster y in Vanguard, and smashing millions of […]
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2019 Class of the World Video Game Hall of Fame
Every year The Strong welcomes new inductees into the World Video Game Hall of Fame, and this year the inductees are Colossal Cave Adventure, Microsoft Windows Solitaire, Mortal Kombat, and Super Mario Kart. It’s a fabulous class, one that well embodies the criteria for selection of icon-status, longevity, geographical reach, and influence.
The process for selecting the new inductees begins with a list of twelve finalists chosen by museum staff. This year those finalists were:
Candy Crush Saga
Centipede
Colossal Cave Adventure
Dance Dance Revolution
Half-Life
Microsoft […]
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Lucia Grossberger Morales: Computer Art Pioneer
Computers are amazing machines. They can be serious tools for business or scientific research or they can be platforms for play. For many people, this has meant using computers to play games, but computers have also often served as engines for other forms of creative expression. Lucia Grossberger Morales is one example of someone who, in the early 1980s, not only employed the Apple II to create innovative art but designed a program, The Designer’sToolkit, to help others […]
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Video Game Press Kits as Historical Sources
Each year since 1967 (and twice a year between 1978 and 1994), throngs of people crowd the floors of the Consumer Electronics Show (CES), eager to get a first look at the latest technological trends. In the early 1980s as video game developers such as Atari, Mattel, Imagic, General Consumer Electronics (GCE), Activision, and others vied for a share of the booming video game market, publicity teams assembled and handed out carefully curated folders filled with information about […]
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Ninja Princess and the Erasure of Women in Video Games
While working on The Strong’s exhibit on the history of women in the video game industry, I decided to do some research into the earliest examples of playable female characters. I already knew I’d be including some beloved favorites, such as Midway’s Ms. Pac-Man (1982) and Nintendo’s Samus Aran from Metroid (1986). Others were new to me, such as the titular character from the game Lady Bug (1981), a maze game by Universal Entertainment Corporation and the first example of […]
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Game Development Is a Harsh Mistress
Making a video game can take months or even years to create from start to finish. It isn’t always a straightforward process either: character designs change, stories get rewritten, and entire gameplay mechanics are removed or added throughout the development process. But sometimes all the hard work, sweat, and tears that go into making a game doesn’t end with a product on the shelf. Sometimes, a game’s release is cancelled.
In 2016, Interplay Entertainment founder Brian Fargo donated a […]