However much you care for them, there’s no denying that families can be aggravating. That said, in my experience growing up, aggravation wasn’t an emotional response to stresses in our household—it meant Aggravation, my family’s favorite board game.
But before Aggravation—both in my family and the world of games—there was Parcheesi or, in its original name, Pachisi. About the time that the global calendar transitioned from B.C. to A.D, Pachisi established itself as a classic board game in India. […]
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A Magical Gathering in the National Toy Hall of Fame
“Up and down, over and through, back around—the joke’s on you.”
Deflection, Blue Ice Age Magic Card, 1995
On November 7, 2019, I was delighted to help celebrate the induction of Magic: The Gathering into The Strong’s National Toy Hall of Fame. And that occasion inspired me to think back on my own personal history with the game. I played Magic: The Gathering for the first time during my senior year of high school. I’d played card games before, of course, but […]
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My Week with Brian: A Conversation with the Collected Works of Brian Sutton-Smith
Alec S. Hurley, 2018 Strong Research Fellow
PhD Student, University of Texas at Austin, Austin, TX
Despite growing up in Rochester and routinely passing The Strong museum en route to the family business on Oregon Street, I failed to take advantage of the museum’s wonderful exhibits and its abundant collections until late June of 2018. Then, over the course of five days leading up to the July 4th holiday, I was fortunate enough to take a break from my doctoral studies at the […]
Out of the Kitchen: Board Games and Our Complicated Identities
Just after Thanksgiving of 2018, I had the opportunity to spend two weeks at The Strong museum on a Valentine-Cosman fellowship. I wanted to know how board games mirror our understanding of ourselves, and how that understanding has changed over the last half-century or so.
I arrived on a chilly morning in Rochester to what the newscasters were calling “nuisance snow”—just enough to make driving annoying but not enough to shut anything down for these hardy Upstate New York folks—and was […]
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Play and Language: A Reciprocal Relationship
Both playing and playing with language are naturally occurring, entertaining activities for children. Regardless of the context, children’s play abilities and language abilities seem to develop together, with each enhancing the development of the other. So, whether engaged in pretend scenarios or interacting with some of the many toys designed to facilitate play with words and print, children at play are gaining an understanding of all elements of language (semantic, syntactic, phonetic, morphological, and pragmatic) that will assist them in […]
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Curmudgeonly Charm
Some time ago, I worked at a bookstore. My days were filled with hauling stacks of books, shelving books, looking up titles, and endlessly restocking whatever Oprah’s latest recommendation was. My coworkers were witty and humorous, and on slow days we’d chat while shelving or alphabetizing books. It was during one of these conversations that I first heard the term curmudgeon, as a coworker deemed herself “Captain Curmudgeon” which made me chuckle, but also think. This descriptor remains a personal […]
The First Mobile Game Goes Viral: Pigs in Clover
In the 1880s the toymaker Charles Crandall invented a dexterity game a player could hold in one hand. People had likely crafted similar games, often called “ball-in-a-maze” puzzles, for many years. But Crandall’s creation, titled Pigs in Clover, was the first to become popular, sell thousands of units, and cause enough of a stir to be written about and imitated. How did this happen?
Pigs in Clover consists of three concentric cardboard rings fixed to a wood base. The puzzle challenges […]
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From a Coquette to a Mystery Date?
Fans of The Bachelorette and romance novels might be interested to know that The Coquette and her Suitors recently joined The Strong’s collections. This 1858 game features some of the most detailed design and lithography available at that time and undoubtedly drew its title from one of the most popular novels of that era, first published anonymously in 1797. The Coquette: or, The History of Eliza Wharton was still a best-seller some 50 years later and was not credited to […]
A Plethora of Games for a Splendid Little War: Parker Brothers Invades the Parlor
Recently, as I was conducting dissertation research at The Strong museum on the role of board games in the Victorian parlor, I stumbled across a group of Parker Brothers’ games on the Spanish-American War and the Filipino Insurrection. Reflecting ideas of growth, progress, and material gain, I realized that these games provide perfect illustrations of the ways in which game designers and manufacturers infused their products with the geopolitical conflicts of the day as they fostered new family rituals in […]