Back in earliest months of the U.S. COVID-19 lockdown in 2020, you may have missed the flurry of board game articles all recommending the same game: Pandemic, the 2008 cooperative game where players race around a world map to cure four simultaneous infectious epidemics before the world is lost. Great minds think alike; The New Yorker, Wall Street Journal, Mashable, NPR, and more outlets raced to publish articles on the resonance of playing Pandemic in an actual pandemic. Most of […]
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A Gamut of Games: The Sid Sackson Portal
Have you ever wondered how some of your favorite board games were developed? Did the idea spring, fully formed, out of the head of a publishing executive? Or was the game carefully shaped by an independent designer and perfected over years of play-testing, rule changes, and feedback? At The Strong, we’re able to glimpse behind the scenes through the lens of one of the most prolific American game inventors of the 20th century: Sid Sackson. Perhaps best known for Acquire, […]
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Board Game Prototypes and a Gift of Clank!
We receive lots of donations every year at The Strong, from single items to accumulations numbering in the hundreds or even thousands. One of the largest collections ever gifted to the museum has been the game collection we received from the founder of Mayfair Games. This collection includes not only thousands of games, but important archives related to a game manufacturer and to game design and marketing. And the collection holds game prototypes which I find fascinating artifacts.
Most of the […]
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Toxic Times: The NIMBY Satirical Board Game
1989 was the year of the Basel Convention, officially named the Basel Convention on the Control of Transboundary Movements of Hazardous Wastes and Their Disposal. An international treaty designed to reduce the movements of hazardous waste between nations, it is meant to prevent transfer of hazardous waste from developed to less developed countries. It does not address radioactive waste. As of 2020, the United States signed, but never ratified the treaty. A 1989 board game, NIMBY “The Game of Toxic Waste,” was custom […]
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A Monopoly on Monopoly: Parker Brothers’ Pursuit of a Game to Call Their Own
The Strong recently released an online exhibit on the early history of Monopoly, and it details the complex origins of one of the world’s most iconic games. What started as The Landlord’s Game, patented by Elizabeth Magie in 1904, eventually became a game called Monopoly that Charles Darrow sold to Parker Brothers in 1935. A lot happened in between those dates, including other versions of the game showing up in homes and stores courtesy of other alleged or unknown inventors. […]
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Building a Settlement: German-style Games in North America
January brought the start of a new year and also the start of a new project. I began to inventory and process the Mayfair Games archival materials that were donated to The Strong museum in 2017. In an effort to learn more about the company, I started reading about the board games, card games, and role-playing games it produced. I quickly learned that Settlers of Catan, one of Mayfair Games’ most recognizable titles, not only ranks as an awesome game, […]
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Family Aggravation
However much you care for them, there’s no denying that families can be aggravating. That said, in my experience growing up, aggravation wasn’t an emotional response to stresses in our household—it meant Aggravation, my family’s favorite board game.
But before Aggravation—both in my family and the world of games—there was Parcheesi or, in its original name, Pachisi. About the time that the global calendar transitioned from B.C. to A.D, Pachisi established itself as a classic board game in India. […]
A Magical Gathering in the National Toy Hall of Fame
“Up and down, over and through, back around—the joke’s on you.”
Deflection, Blue Ice Age Magic Card, 1995
On November 7, 2019, I was delighted to help celebrate the induction of Magic: The Gathering into The Strong’s National Toy Hall of Fame. And that occasion inspired me to think back on my own personal history with the game. I played Magic: The Gathering for the first time during my senior year of high school. I’d played card games before, of course, but […]
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My Week with Brian: A Conversation with the Collected Works of Brian Sutton-Smith
Alec S. Hurley, 2018 Strong Research Fellow
PhD Student, University of Texas at Austin, Austin, TX
Despite growing up in Rochester and routinely passing The Strong museum en route to the family business on Oregon Street, I failed to take advantage of the museum’s wonderful exhibits and its abundant collections until late June of 2018. Then, over the course of five days leading up to the July 4th holiday, I was fortunate enough to take a break from my doctoral studies at the […]

