A proverb in the Bible states, “A merry heart doeth good like a medicine: but a broken spirit drieth the bones.”
There’s sound wisdom in this, as anyone knows who has felt better after laughing uproariously at a silly pet video. Play is not necessarily a panacea, but it is good medicine, a way of introducing fun into life and making it a little more bearable along the way. Because of these beneficial qualities of play, it is not surprising that over […]
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Child’s Play and Investment in the City
“The evolution of the building toy is intertwined with the developmental history of the child as builder.” Toying with Architecture: The Building Toy in the Arena of Play, 1800 to the present, 1997-1998
In August 2023, I had the privilege of two weeks of research in The Strong Museum archives, courtesy of the Valentine-Cosman Research Fellowship. This was the most family-friendly research adventure of my life. During the day, I handled precious objects in the museum archives. On Thursday, Friday, and […]
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The Contentious Ouija Board: Is It a Toy?
If you want to be guaranteed a lively conversation, bring up the Ouija board. This polarizing talking board has been around since the late 19th century and still manages to divide people on a number of fronts. Do they truly work? Are they dangerous? Are they a scam? However, the question provoked by its context at The Strong is: Is it a toy?
The earliest Ouija boards were produced from a wooden board marked with the letters of the alphabet, numbers, […]
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A Place for Play
Where we play often determines how we play. This fact is often forgotten when we look at the history of play, whether that’s in a monograph or a museum collection. Place shapes play.
Let’s consider this historically. For most of human history, living quarters were nasty, brutish, and cramped. There was little room for interior play in a dark, dirty hovel, unless that play was fairly confined. In a northern climate like Iceland in the Middle Ages, that might mean playing […]
Monopoly: From Board Game to Prime Time TV
By Adam Nedeff, researcher for the National Archives of Game Show History
As you’re strolling through The Strong’s new Hasbro Game Park, you’ll see a 14-foot-long replica of the Scottie dog token from the classic Monopoly board game. A short walk away, there’s a 9 ½-foot long replica of the race car token. There’s also a 7-foot-tall hotel and a 6 ½-foot house. There’s even a Get Out of Jail Free area, bars included.
If you’ve ever played Monopoly, it’s only natural […]
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Let’s Play!—From Rook to D&D
I was born into a game-playing family. While we spent plenty of evenings watching television, to truly socialize with family members, we turned to tabletop games. Whether our choice was a card game, a board game, or something in the broader games category—Boggle, Stadium Checkers, or Cootie, as examples—games made a favorite way to be entertained and engage with one another.
Whether it was genetic or environmental, playing games went beyond my parents to their parents as well. (I never thought […]
Create Your Own Story: Tabletop Roleplay Games without the Game Master
Every player of tabletop roleplay games (TTRPGs) can agree on two things. First, scheduling games can be your worst nightmare since no one ever seems to be available at the same time. And second, finding someone willing take on the role of Dungeon Master (DM) or Game Master (GM) seems just as difficult. Playing this coordinating role can require extra work, planning, and effort, which sometimes none of the group are willing to tackle. Thankfully, on those days when you’re […]
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Teaching Medieval History with Dungeons & Dragons
In the Autumn, 1975 issue of Strategic Review, the precursor to Dragon Magazine, Gary Gygax wrote:
John Bobek and Bill Hoyt have used D&D as a teaching aid in grade school classes. Bill has a great little book of accounts of adventures and illustrations of monsters prepared by his 6th graders. Wish I’d have had such luck as a child . . .
Role-play gaming as a formal and specific game type began with the invention and introduction of the original Dungeons […]
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Atomic Play
After the dropping of two bombs in 1945 on Hiroshima and Nagasaki, humanity’s ability to harvest the potential of nuclear energy became a recurring theme in play. In the beginning, nuclear power seemed like an awesome force that offered great promise, even as it was recognized as perilous and destructive. As time went on, however, its catastrophic capacity began to outweigh its potential for good in the public mind, as fears of global destruction invaded the imaginations of toy and […]

