By Adam Nedeff, researcher for the National Archives of Game Show History
Board games and television don’t seem like they would go together. It would be hard to imagine millions of viewers tuning in regularly to watch people play a game of Risk or Settlers of Cattan. But 40 years ago this month, viewers across the country had a six-year-long daily habit of watching people play Scrabble every day on NBC.
The Scrabble game show originated with Exposure Unlimited, a prize […]
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S-T-R-O-N-G: Investigating the History of the Ouija Board at The Strong Museum
The Ouija board as we know it today was patented in Baltimore in the year 1890. Its development and success were closely tied to the rise of the American Spiritualist movement following the Civil War, but the men who patented and popularized the divination tool as a board game were not Spiritualists, but capitalists. At a time when the desire to contact the dead had coalesced into a religious movement, a group of entrepreneurs including Charles Kennard and Elijah Bond […]
Stimulus Correspondences and Game Design: The Complex Case of Simple Simon
On the exhibit floor of The Strong National Museum of Play, somewhere between the Pinball Playfield and Sesame Street exhibits, there is a quote by Diane Ackerman: “Play is our brain’s favorite way of learning.” This quote resonates deeply with me as a Cognitive Neuroscientist interested in the relationships between brain and behaviour, as well as the numerous ways in which games and science interact. For one very special week in October 2023, I was fortunate to visit The Strong […]
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The Solo Games Barbarian Prince, Barbarian Vince, and Barbarian Mints
Game designer Arnold Hendrick designed the solitaire fantasy board game Barbarian Prince in 1981. It was called quirky and poorly balanced, and the website BoardGameGeek famously named it the most difficult solo game ever. But many players admit to loving the game, and it won the Charles S. Roberts award for Best Fantasy Boardgame that year. Without reading the rules, a player can win Barbarian Prince on their first turn, but they can also play it through 50 times and […]
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Play is the Best Medicine
A proverb in the Bible states, “A merry heart doeth good like a medicine: but a broken spirit drieth the bones.”
There’s sound wisdom in this, as anyone knows who has felt better after laughing uproariously at a silly pet video. Play is not necessarily a panacea, but it is good medicine, a way of introducing fun into life and making it a little more bearable along the way. Because of these beneficial qualities of play, it is not surprising that over […]
Child’s Play and Investment in the City
“The evolution of the building toy is intertwined with the developmental history of the child as builder.” Toying with Architecture: The Building Toy in the Arena of Play, 1800 to the present, 1997-1998
In August 2023, I had the privilege of two weeks of research in The Strong Museum archives, courtesy of the Valentine-Cosman Research Fellowship. This was the most family-friendly research adventure of my life. During the day, I handled precious objects in the museum archives. On Thursday, Friday, and […]
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The Contentious Ouija Board: Is It a Toy?
If you want to be guaranteed a lively conversation, bring up the Ouija board. This polarizing talking board has been around since the late 19th century and still manages to divide people on a number of fronts. Do they truly work? Are they dangerous? Are they a scam? However, the question provoked by its context at The Strong is: Is it a toy?
The earliest Ouija boards were produced from a wooden board marked with the letters of the alphabet, numbers, […]
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A Place for Play
Where we play often determines how we play. This fact is often forgotten when we look at the history of play, whether that’s in a monograph or a museum collection. Place shapes play.
Let’s consider this historically. For most of human history, living quarters were nasty, brutish, and cramped. There was little room for interior play in a dark, dirty hovel, unless that play was fairly confined. In a northern climate like Iceland in the Middle Ages, that might mean playing […]
Monopoly: From Board Game to Prime Time TV
By Adam Nedeff, researcher for the National Archives of Game Show History
As you’re strolling through The Strong’s new Hasbro Game Park, you’ll see a 14-foot-long replica of the Scottie dog token from the classic Monopoly board game. A short walk away, there’s a 9 ½-foot long replica of the race car token. There’s also a 7-foot-tall hotel and a 6 ½-foot house. There’s even a Get Out of Jail Free area, bars included.
If you’ve ever played Monopoly, it’s only natural […]
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