In 1970, the movie Patton became a top-grossing film of the year, earned eight Academy Awards, and starred George C. Scott as the brilliant, eccentric World War II tank commander General George S. Patton. At a time when the country was mired in jungle warfare in Vietnam, in which tanks played relatively little role, audiences warmed to the epic story of America’s fast-moving tactical victories in the “good war” a quarter-century earlier. Tanks fired the imagination of not only movie-goers, but […]
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My Favorite Toy Catalogs in the Brian Sutton-Smith Library and Archives of Play
The Brian Sutton-Smith Library & Archives of Play is a treasure trove of materials devoted to the intellectual, social, and cultural history of play. The library’s collection of more than 140,000 resources—books, periodicals, comic books, audio-visual materials—include more than 18,000 trade catalogs, the majority of which are focused on the toy, game, and recreation industries. Prior to the Internet, printed trade catalogs served as the primary method for manufacturers to promote their product lines to retailers. Stores such as Woolworth’s, […]
Warrior and the Video Arcade Fighting Game
On a recent stroll through the arcade in The Strong’s eGameRevolution exhibit, I recalled a favorite childhood memory of my hometown arcade. During the early to middle 1990s, even as arcades declined, young gamers like me hurried to our local arcades after school to pick fights. No, these weren’t real fights, but some players left with sore fingers from mashing buttons and injured egos from too many lost battles. During these years, video arcade fighting games such as Capcom’s Street […]
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It’s Snow Fun Again!
Once upon a time, not so very long ago, it used to snow a lot more that it does today; or at least it seems that way. Without getting into a debate about climate change, let me say that during my childhood there always seemed to be plenty of snow to play in all winter long. Though horse-drawn sleighs were certainly fewer and farther between in the 1950s, sledding remained a popular winter pastime as can be seen from the […]
Video Games in a Museum?
Most everyone is some sort of a gamer, whether that means you play Call of Duty to strategically advance and complete missions or you simply log onto your iPhone for a quick game of Words with Friends. Electronic games are everywhere. The Strong has the advantage of interpreting electronic game history in the context of play history.
When a guest at The Strong views electronic games and related artifacts displayed in various exhibits, she might see how preserving the history of […]
Room for Recollection: The Miniature World of Alice Steele
I was born and raised in a small rural town in Western New York. I lived near my mother’s childhood home where I enjoyed many happy hours in the company of my grandparents, aunts, uncles, and cousins. Our families would often gather to play cards, bake, do laundry, or celebrate special occasions. I loved to sit quietly and listen to the grown-ups tell stories of times both present and past. The stories I recall don’t feature faraway places or extraordinary […]
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Video Games in the Humanities Classroom
Before I came to The Strong, I taught writing and literature courses at the Rochester Institute of Technology and elsewhere, which fits right in with writing electronic games blogs. As video games occupy more and more of our playtime, it is not surprising that some educators are finding opportunities to use gaming to teach writing and critical reading skills. Here are three examples I find particularly interesting:
1. BiblioBouts
With funding from the Institute of Museum and Library Studies, researchers at the […]
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Glass Slippers Galore
Cinderella has a long history of influencing popular culture and playthings. You might even say that she’s left a big footprint. The popular princess and her glass slipper came to my attention recently as I read an article about the upcoming Broadway revival of Rodgers and Hammerstein’s musical Cinderella. The article focused on the creation of glass slippers—actually polyvinyl-chloride pumps bedecked with 10,000 Swarovski crystals—for the show. Stuart Weitzman, the shoemaker responsible for Cinderella’s footwear, said, “Who is the first […]
Video Game Museum Tour
On a recent trip to France, I saw the beautiful Romanesque basilica of St. Sernin in Toulouse, a stop on the medieval pilgrimage to Santiago de Compostela in Spain. Martin Sheen and Emilio Estavez celebrated and updated this journey in their movie The Way, and the thought struck me: if a modern video game pilgrim traveled to the International Center for the History of Electronic Games (ICHEG) at The Strong, what museums might he visit along the way?