After the dropping of two bombs in 1945 on Hiroshima and Nagasaki, humanity’s ability to harvest the potential of nuclear energy became a recurring theme in play. In the beginning, nuclear power seemed like an awesome force that offered great promise, even as it was recognized as perilous and destructive. As time went on, however, its catastrophic capacity began to outweigh its potential for good in the public mind, as fears of global destruction invaded the imaginations of toy and […]
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That’s RAD! Excavating Digital Atari Art
As video game graphics became more advanced, the tools required to create them also became more advanced. Artists today can choose from any number of free and paid software tools, allowing for the creation of both 2D and 3D graphics that could only be dreamed about just decades prior. In the past, though, developers needed to develop those specialized tools themselves.
Following the release of 1972’s Pong, Atari’s arcade games grew increasingly complex. Lunar Lander in 1979 was the company’s first […]
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The Dozens: The Art of Tender Trash Talk
“Your breath smells like camel spit and urine samples,” exclaimed one of my dearest friends at the top of his lungs, as a group of our friends walked to the local pool, in the summer of 2002. While the rest of our crew was caught up in the rapture of laughter at what might be the best roast I have received to this day, the challenge of a response weighed upon me. Timing was everything in these engagements. The right […]
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Highlights of Rochester at Play: Bicycling, Basketball, and Bowling
As part of an ongoing museum project, I am digging into archives to locate the history of Rochester at Play. As someone relatively new to New York and Rochester—where The Strong calls home—I am connecting more deeply to the city as I learn how and where people played historically. Rochester locals graciously share stories about sledding hills and the old play spaces unfortunately swallowed up by construction. City historians and archivists steer me to resources that spotlight the fun tales […]
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David Ahl: Getting Creative with Computers
Play begins in anticipation. This is true not only for play generally but also specifically for video games. We discover a game from an advertisement or through word of mouth or perhaps from reading or watching something that someone else—often a professional journalist—has written or produced about the game. We begin to daydream about the game and think about what we’ll do in it, what surprises we’ll discover, and what challenges we will have to overcome. Our fingers itch to […]
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President Lincoln’s TV Game Show Moment
By Adam Nedeff, researcher for the National Archives of Game Show History
For the month of February, the National Archives of Game Show History commemorates Presidents’ Day with a look back at one of the most extraordinary segments on an American game show.
On February 9, 1956, Garry Moore dashed into the wings of the I’ve Got a Secret stage and walked out with frail, bandaged, cane-toting, 96-year-old Samuel Seymour. Seymour got three rounds of applause before the game even started. One […]
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The Play of Angling
If you visit The Strong’s America at Play exhibit, among the fascinating and familiar artifacts on display, you will see a 1950s-era cartop boat filled with fishing equipment. An interpretive label next to the wooden watercraft asks guests a provocative question: “Is fishing play?” Ancient fishers almost certainly started out using spears, nets, and hand lines primarily to catch food. However, as early as 2000 BC an Egyptian wall painting illustrates a person gripping a short rod (or pole) with […]
Strikeout to Home Run: Ken Johnson’s Dice-Baseball
The words “Phase 10” evoke smiles and fond memories in innumerable families worldwide. The bestselling card game’s creator Ken Johnson released the game as a young Black man in Detroit, Michigan, trying to break into the gaming industry. However, Phase 10 was not his first attempt to triumph in the game aisle. Johnson developed, produced, and sold a game just before the success of the game for which he is world-renowned. That earlier game is Dice-Baseball, and this is its […]
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A Brief Jewish History of the Toy and Game Industry: The United States
The Toy and Game Industry in the U.S.
The U.S. toy industry, for obvious reasons, doesn’t have hundreds of years of history extending before the industrial revolution that Europe experienced. Before the early 1800s, if you were a child of wealthy parents, you likely had toys purchased from overseas for you or perhaps purchased in one of the new-fangled “department stores” in a major city. If you weren’t so fortunate, the few toys and games you most likely had were “folk […]
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