Although The Strong’s toy collections have long included endearing dolls and adorable stuffed animals, recently the museum has added some creepier characters to its holdings. In an initiative inspired by the 200th anniversary of the publication of Mary Shelley’s Frankenstein, The Strong has acquired a Dracula figure made by Azrak-Hamway Incorporated, a Frankenstein’s Monster figure from Mego Corporation, and a Wolfman Assembly Kit produced by Aurora Plastic.
All three of these toys can ultimately trace their genesis […]
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Which Came First—The Comic or the Toy?
Since their inception in the early 20th century, comic books have been synonymous with American youth and playfulness. The colorful, action-packed stories in the pages of comics translated into creative play in the backyard with capes and masks and into elaborate worlds scaled to the action figures on the playroom rug. As comics and action figures evolved, lines became blurred: which came first, the comic or the toy?
In most cases, the comic precedes the toy: kids get hooked on the […]
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Not Just Fan Fiction: The Allen Hammack D&D Collection
My first library card was a small rectangle made of royal blue cardstock, with the handwritten number “9555” in the top right corner. This very valuable document allowed me to check out up to six items at a time from my town’s library. Ever the opportunist, I always checked out the first six books that I picked up, knowing that I could come back anytime (!) and swap them for a new batch. This method of binge-reading let me plow […]
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Documenting the Skylanders Story
It began with a phone call from Paul Reiche III last summer.
I’ve known Paul since hearing him at the Game Developer’s Conference in 2012 tell the story of the creation of the Skylanders line of toy-to-life video games. I loved his enthusiasm for video games, tabletop games, and toys, a passion that fueled pioneering work in those fields from his time at TSR in the 1970s working on Dungeons & Dragons to his many years in the video game business; […]
Sidewalk Surfing: The Gnarly History of Skateboarding Part II (1973 to 1991)
In my last blog post we learned that the first big wave of skateboarding took place from 1959 to 1965, and then skateboarding went mainly “underground” from about 1966 to 1972. However, the skateboarding world began to see a resurgence starting in 1973 thanks to Frank Nasworthy’s 1972 introduction of durable “Cadillac Wheels.” These new and improved composite wheels provided smoother, faster rides for skateboarders and this upgraded feature literally set the “wheels in motion” for the second […]
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Game Saves: Preserving the First LGBTQ Electronic Game
Floppy diskettes are an incredibly volatile medium. Available in multiple shapes, sizes, and formats, the magnetic disks were often used, rewritten, and eventually tossed aside as new methods of data storage arrived. Disks by their very nature are disposable, and younger generations may only recognize a floppy disk as a save icon. With some experts estimating the lifespan of a floppy disk at 10 to 20 years under the best conditions, many pieces of software, including games, are at risk.
Caper […]
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Sturdily Built: The Playful Longevity of the Cardboard Box.
From time to time, my colleagues and I catch a little flack for those “non-traditional” toys that have been nominated or inducted into the National Toy Hall of Fame here at The Strong. This includes the stick (inducted in 2008), Bubble Wrap (nominated in 2016), the blanket (inducted in 2011) and of course, the cardboard box (inducted in 2005.) After the stick, I’d wager the cardboard box raises the most eyebrows—although after looking at it a bit more […]
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Examining 21st Century STEM–related Toys and their Impact on Girls
If someone asked you to name the types of toys girls played with, what would you say? Perhaps you would shout out “Barbies” or “baby dolls” or “pink cuddly toys,” right? Those types of toys have long been associated with girls, while trucks, cars, and blue toys made from hard plastic have been associated with boys. Meanwhile, the United States is struggling to understand why girls are not attracted to Science, Technology, Engineering, and Mathematics (STEM) subjects.
When asked to state […]
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Little Boxes: Plasticville Plays at Post-World War II Suburbia
Following World War II, William Levitt applied techniques of mass production to construction and built neighborhood developments on Long Island. Wartime shortages had crippled the housing industry, but Levitt knew that veterans would be eager to establish a normal life. When the Levitt homes hit the market in 1949, more than 1,400 sold on the first day. Over the years, post-World War II suburbia propelled a new type of domestic design and many Americans exceeded the standard of […]
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