However much you care for them, there’s no denying that families can be aggravating. That said, in my experience growing up, aggravation wasn’t an emotional response to stresses in our household—it meant Aggravation, my family’s favorite board game.
But before Aggravation—both in my family and the world of games—there was Parcheesi or, in its original name, Pachisi. About the time that the global calendar transitioned from B.C. to A.D, Pachisi established itself as a classic board game in India. […]
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Game Saves: Unreleased Gremlins The Arcade Game by Atari
Digital Games Curator Andrew Borman uncovers the history of Atari’s Gremlins The Arcade Game, from its initial conception in 1983 to its cancellation in 1985.
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Masculine Discourse, Role Playing Games, & Help Seeking—Taming Dragon Magazine
Steven Dashiell, 2019 Mary Valentine-Andrew Cosman Research Fellow
PhD candidate, University of Maryland Baltimore County
My dissertation concerns the discourses of male student veterans, examining their discourses concerning their perceptions of marginalization on campus. However, I have always had an interest in research surrounding gaming, specifically the newer games of strategy that fall into the categories of role-playing games (RPGs) and collectible card games. I am fascinated by how players interact and interface with each other while they are engaged in the […]
Armchair Generals Past, Present, and Future: A Short History of Wargaming
In 2018, The Strong received a donation of thousands of artifacts, including first-edition strategy and simulation games, wargames, and role-playing games from Darwin Bromley, co-founder of Mayfair Games. The artifacts constituted the single largest gift the to the museum’s collection and will help scholars understand the importance and influence of a transitional era in games, charting their effect on the development of contemporary examples and on video games.
Darwin Bromley began playing and collecting games with his brother, Peter, […]
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Taking the Plunge: Two Pivotal Games that Set the Course of Pinball’s History
Is pinball a game of skill or a game of chance? Most people today would argue it’s a game of skill. The player chooses when to hit the ball with their flippers and some can even aim with deadeye precision at the glitzy little light-up targets that make these games so iconic. But what if we stripped that all away? No lights, no million-point multipliers, and most importantly, no flippers. Is still a game of skill when all you’re armed […]
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Hex Marks the Spot
A board game begins with the board. But how is that board divided up? Often the simplest unit of division is a square. Consider the 64 squares of a chess board, or the 92 squares on a Stratego board. In each case, players take control of a square which exists in relation to other spaces around it, especially if they share adjoining borders. The design of these game boards affords or encourages certain types of movement, usually horizontally […]
Playing in the Past
Playing in the Past
Robert Whitaker
2019 G. Rollie Adams Research Fellow
Research Fellow, The Waggonner Center, Louisiana Tech University, Ruston, LA
To study the early history of digital games is to study games with historical settings. Whether the game was designed for educational use like MECC’s The Oregon Trail, or commercial profit like SSI’s Computer Bismarck, history games are an essential part of the early history of digital games as a medium.
For the past six years I’ve been studying the relationship […]
A Magical Gathering in the National Toy Hall of Fame
“Up and down, over and through, back around—the joke’s on you.”
Deflection, Blue Ice Age Magic Card, 1995
On November 7, 2019, I was delighted to help celebrate the induction of Magic: The Gathering into The Strong’s National Toy Hall of Fame. And that occasion inspired me to think back on my own personal history with the game. I played Magic: The Gathering for the first time during my senior year of high school. I’d played card games before, of course, but […]
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A ROM of One’s Own: Snapshots from the Games-for-Girls Movement
Jana Rosinski
2018 Strong Research Fellow
Syracuse University, NY
I came to The Strong to explore the design of early computer and video games for girls, looking to account for how female designers and games create different play experiences and player representations, along with the spaces, voices, and ways of playing they have made available. I pored over the collections of Dani Bunten Berry (for her conception of the social potential in multiplayer games), Carol Shaw (widely recognized as the first female game […]
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