This month we opened our new maker space, Play Lab. It’s a bright, busy place, filled with equipment for assembling, building, crafting, cutting, designing, fashioning, gluing, hammering, programing, soldering, and weaving. Our public programming team and guest services staff will hold facilitated sessions where kids (and adults) can create. It’s hands-on fun!
For kids, making things is an essential type of play, one that teaches as it engages. Scholars note the benefits of construction play. Construction play trains spatial skills. It […]
Everybody Plays the Fool
On a recent morning, I was out early at our local Wegmans supermarket. Because the store had just opened there were few people there and I could hear the music playing over the loudspeaker. In this case, it was the 1970s R&B song “Everybody Plays the Fool.” Like an ear worm, the chorus stuck in my head:
Everybody plays the fool, sometime
There’s no exception to the rule
Listen, baby, it may be factual, may be cruel
I ain’t lyin’, everybody plays the fool
I […]
Randomly Generated Artifact: 106.387
I usually write blogs because I’m interested in a subject. Perhaps it’s a new collection that came into The Strong museum, such as when we preserved the Skylanders collection or a new group of materials arrived from the estate of Ralph Baer. Or sometimes it’s a subject that piques my interest because it’s in the news but I also think that there’s a larger historical context that is being missed—that’s why I wrote about how violence is an inherent part […]
The Benefits of Risky Play
We’ve recently opened Skyline Climb, a high adventure ropes course that soars high in our cathedral-like glass atrium. Physical play like this is important, not only as part of the museum experience here at The Strong but as a contributor to well-being in general, especially for children. This attraction offers guests more than just the opportunity to test their agility and balance; it also is a playground for building resolve, courage, and confidence. Asking guests to navigate narrow beams at […]
Can a Computer Blunder?
“To err is human, to forgive divine” — Alexander Pope
Somebody had blundered. It’s a truism of most organizations and most human initiatives. It’s especially true in wartime. Alfred Lord Tennyson stamped the phrase indelibly into the English language in his poem “The Charge of the Light Brigade”: Forward, the Light Brigade!” Was there a man dismayed? Not though the soldier knew Someone had blundered. Theirs not to make reply, Theirs not to reason why, Theirs but to do and […]
Quack. Moo. Oink. Play.
All animals are funny, but some animals are funnier than others.
Aside from being a somewhat obvious riff (a polite way of saying “rip-off”) on George Orwell’s famously cynical line from Animal Farm, I do think there’s some truth to this statement.
In recent years, for example, there have been plenty of video games that have used animals as characters. Often, like in Sonic the Hedgehog or Animal Crossing, they’re somewhat anthropomorphized—animal characters doing typical human things like farming or running and […]
Play Adores a Vacuum
One of the great challenges for play scholars or anyone thinking seriously about play is discerning when something is playful and when it is not. As circumstances change, boundaries shift, or meanings alter, the same action may be playful or not be playful, the same object may be a plaything or not a plaything. Play can be an elusive quarry, just when we think we have it pinned down it escapes our grasp, and when we may not even […]
Reflections on the World Video Game Hall of Fame Class of 2021
Every year we induct new games into the World Video Game Hall of Fame, and in 2021 those games are Animal Crossing (2001), Microsoft Flight Simulator (1982), Starcraft (1998), and Where in the World Is Carmen Sandiego? (1985). These are all worthy games, ones that stand out from their peers because they have shaped the way we play. They are important.
But is there a connection between them, a commonality among a flying program, a simulation of a community […]
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The Play of Fortune
Is our destiny in our hands, in God’s hands, or are we merely tossed on the winds of chance?
Those deep questions of causality and chance have long preoccupied philosophers and thinkers, and I was reminded of them a while ago when reading a book about 17th-century Puritan belief. This followed a conversation I had with a researcher at The Strong who was interested in the links between popular understandings of quantum mechanics and thinking about play. “God doesn’t play dice,” […]