ICHEG collects a vast variety of archival materials such as artwork, design documents, and interoffice communication that provide researchers with essential details about how game companies and designers conceived, thought about, created, and sold their games.
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The World Series of Shopping: The Black Friday Game Plan
In many families across America, preparing and then devouring the Thanksgiving Day dinner is followed by a quiet evening watching football or a Charlie Brown television special or simply sleeping off the tranquilizing effects of the largest meal you will eat all year. In my family though, the hours after the meal are not for relaxing—they are for strategizing.
At some point on Thanksgiving Day, my dad is sent out to purchase a newspaper. As soon as the pie plates are […]
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Tracking Irony Across Lionel Trains History
The historian’s craft always requires probing the past for significance. Making sense of bygone events obliges investigators to guard against irrelevance and superstition. We historians aren’t numerologists or astrologers, and so we sort out ironies and coincidences from meaningful events.
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You CAN Solve the Rubik’s Cube
Initially known as the Magic Cube, today’s Rubik’s Cube—a six-sided puzzler that has challenged several generations—holds the title of best-selling toy of all time. Along with bubbles and little green army men, Rubik’s Cube is one of the 2014 inductees to The Strong’s National Toy Hall of Fame. I first tackled the cube in the early 1980s during the initial craze. I solved about one and a half sides and then gave up. However, in the process, I discovered that […]
The Virtual World of LEGOs
When Danish carpenter Ole Christiansen sensed a demand for inexpensive, quality playthings in the 1930s, he crafted wooden blocks and other toys and soon founded LEGO. In 1949, the company produced a set of red and white interlocking plastic bricks entitled “Automatic Building Blocks.” For decades, LEGO sets have provided children and adults with hours of creative play. In 1997, electronic game developer and publisher Mindscape introduced the construction toy to virtual play with LEGO Island.
Screen-Play: 123-45 Sesame Street
Well, paint me blue and call me Grover—Sesame Street premiered 45 years ago today, on November 10, 1969. With more than 4,300 episodes to date, it is one of the longest-running shows in television history. My colleague Scott Eberle has written about the series’ cultural and educational impact. And as The Strong inducts three new playthings into its National Toy Hall of Fame, it’s worth mentioning that the Toy Hall’s honorees abound throughout Sesame Street’s run. (Big Bird alone offers […]
Little Green Army Men Join Forces with the National Toy Hall of Fame
Little green army men marched right into the National Toy Hall of Fame at The Strong on November 6, 2014. The tiny figures, along with Rubik’s Cube and bubbles, took their place of honor among the other 53 classic toys that evidence the iconic status, longevity, and play value necessary for induction. The green army figures, especially, encourage the open-ended, imaginative play that fosters creativity, learning, and discovery.
For boys of several generations, deploying green army figures or blowing up a […]
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The Dolls that Haunt Us: 50 Years of Terrifying Toys
Autumn is upon us, replete with all things paranormal and pumpkin spice. Hollywood once again offers us an opportunity to be terrified for the cost of a movie ticket and large popcorn. Annabelle (2014) isn’t the first “playful” villain that has captured our collective attention: for a half a century, scary toys have come alive in books, on television, and on the big screen.
“Who Hates Ya, Baby?”
A 1963 episode of The Twilight Zone featured Telly Savalas and a doll […]
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Jordan Mechner Collection Documents Revolution in Game Graphics
A century ago, Max and Dave Fleischer, two brothers from Brooklyn, developed a device that allowed animators to capture live-action events frame by frame. They tested their system on the roof of Max’s apartment building, where Dave, wearing a black clown suit, cavorted in front of a white sheet. Max captured the movements on film and projected them onto a glass plate that he then used to trace out pictures of individual movements. The result was rotoscoping, an animation technique […]
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