What impact do adults—and the stories, movies, television shows, and games they create—have on children’s imaginative play and development? For decades, researchers explored this question and arrived at a variety of conclusions. But few play scholars of late 20th and early 21st centuries proved more influential on this research than psychologists Dorthy G. (1927–2016) and Jerome L. Singer (1924–2019). Having grown up in the years before television when radio captured children’s imaginations, the Singers did not see television and new […]
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Chasing Brian Sutton-Smith and Gregory Bateson: Retracing Metaplay
I had the amazing opportunity through a G. Rollie Adams Research Fellowship to visit The Strong National Museum of Play in order to conduct research for my project on metaplay.
The purpose of this fellowship was to build on my dissertation research, specifically delving further into the theory of metaplay. In my review of the literature, metaplay was poorly defined and inconsistent in its (under)utilization in scholarship since eminent anthropologist Gregory Bateson loosely introduced the idea in a conference paper in […]
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Preserving the History of Volition
The Strong is honored to announce the acquisition of a collection of material from pioneering game developer Volition, the developers behind iconic titles such as Descent, Red Faction, and Saints Row. The donation includes design documentation, physical props, concept art, game builds, and some source assets, providing an in-depth look into the studio’s development process.
A Research Library atop The Strong Museum—Powered by Donations
The Brian Sutton-Smith Library and Archives of Play sits quietly on the third floor of The Strong above the excitement and joy of our museum guests. Most guests don’t realize that this library even exists or that it is one of the largest study collections on play in the world. The library collection is one central element to the museum’s mission to share the history and many meanings of play. The library helps the staff as they consider new exhibitions, […]
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From Space Invaders to Fortnite: A Look Back at the Evolution of Video Gaming
In 1980, American youth raced to their television sets on Saturday mornings, not for cartoons, but to play Space Invaders on their Atari 2600s. Fast forward to today, where players worldwide coordinate across time zones to join massive multiplayer matches in Fortnite’s shared virtual world, using devices ranging from smartphones to gaming consoles. The contrast is staggering in comparison to a mere 44 years ago. This then begs the question: how did what began as a hobbyist pursuit in the […]
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Remembering Wink Martindale
By Adam Nedeff, researcher for the National Archives of Game Show History
Legendary game show host and producer Wink Martindale passed away on Tuesday, April 15, 2025, at the age of 91. The team at the National Archives of Game Show History looks back at his life and amazing career. (Martindale completed an oral history with the Archives in 2023.)
A NAME THAT YOU’D BAT AN EYE AT
When James & Frances Martindale brought a baby boy into the world on December 4, […]
Hop to It: The Rise of the Rabbits
As spring makes its way to Rochester, days are longer, new birdcalls fill the air, and I’m newly aware of—rabbits. Yes, there’s the Easter Bunny each springtime, but my rabbit radar ranges much more broadly. Since I’m a gardener, rabbits aren’t always my friends. Cute as they may be, rabbits seem somewhat less charming as they mow down seedlings or nip off the fresh and delicious growth on perennials in my flowerbeds. On the other hand, as a curator, the […]
Imaginary Worlds and Real Identities: The Impact of Dolls on Gender and Sexuality
In my first nine months working as the Curatorial Assistant at The Strong, I’ve been immersed in the world of “play” in a way that I haven’t been in a very long time. It’s been refreshing, illuminating, and has caused me to reflect upon my own childhood—how I played as a kid and the ways in which my toys may have shaped my identity as an adult.
I loved playing with dolls, specifically Barbies, Bratz, and American Girl Dolls. Like many […]
Relational Play
Contemporary travel is a special kind of pandemonium, an admixture of excitement, fear, consumerism, and intense security measures. It can be a rather playful experience too, particularly in the U.S. The stops that took me from Pullman, Washington, where currently I live and work, to The Strong National Museum of Play are a case in point. First it was Pullman to Spokane, then it was Spokane to Las Vegas, where I transferred to a flight to Rochester, New York. To […]