One of the best aspects of working at The Strong is the endless opportunity for nostalgia. Last year, I wrote about my family’s tradition of treating Black Friday shopping like a game. Shortly after writing that post, I was reminded of another cherished holiday tradition when staff at the Brian Sutton-Smith Library and Archives of Play included a post about the J. C. Penney holiday catalog on their Tumblr page. Throughout my childhood, the J. C. Penney Big Book was […]
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Atari Packaging Design Collection Documents the Art of Selling Video Games
The Strong has acquired a collection of more than 2,000 drawings, photographs, mock-ups, proofs, and other materials related to the design and production of Atari home and handheld game packaging and user manuals from 1976–1984. The Cort and Barbara Allen Atari Packaging Design Collection, 1976–1984, documents how the company’s artists, designers, and writers developed and created the distinctive packages and manuals for some of the earliest and most popular home video game titles of the later 20th century.
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Venturing into Barbie’s World
By Emily Aguilo-Perez, 2015 Strong Research Fellow
In August 2015, I received a research fellowship from The Strong that provided funds for me to come to the museum to study artifacts and printed materials from its vast collection. My dissertation work focuses on studying interactions with Barbie among Puerto Rican females, making The Strong the ideal destination to build my understanding of Barbie dolls and other Barbie items. Beyond my scholarly work, I have a long personal history with Barbie. For […]
Seeing Is Believing: Play Twister!
When Twister’s three developers brought the concept to game publisher Milton Bradley in 1966, the firm agreed, initially, to manufacture the game. All it took was a demonstration of the play and they were persuaded. Twister’s play was simple and innovative. It had few rules, and never before had a boxed game’s players served as the playing pieces. But the public, at first, seemed tentative about the game. We know, today, that every game of Twister can cause peals of […]
Puppets Stage a Big Showing in the National Toy Hall of Fame
Maybe you read a blog I wrote about four years ago proclaiming (politely, of course) that the puppet belonged in the National Toy Hall of Fame. That year, 2011, the dollhouse and Hot Wheels cars took their places among the classic toys in the hall—which may suggest that my talents at prognostication are somewhat wanting. On November 5, 2015, though, The Strong announced that the puppet, along with the game Twister and the Super Soaker, was inducted into the hall […]
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Super Soaker Joins National Toy Hall of Fame
The National Toy Hall of Fame is awash in good news these days. On November 5, 2015, The Strong announced that Super Soaker—along with puppets and the game Twister—joined the 56 classic toys in the hall of fame. Kids had water toys before the Super Soaker debuted in 1990, but the drenching machine altered the ways they played outdoors.
The Daisy Manufacturing Company, maker of the air-powered BB gun, advertised the first water pistol in 1916. Called the New Daisy […]
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Random Knowledge: Brain Games
“All right, play time is over; it’s time to get your head in the game,” my friend Lauren sternly implores our team. We’ve been through six rounds. By our calculations, we must only be behind our chief rivals by a few points. Our highly competitive team has its regular starting line-up this week, and we haven’t sustained any major injuries (yet). This isn’t an outdoor team sport or your ordinary parlor game, however—this is serious business. This is weekly pub […]
Work vs. Play: Do I Even Call This Work?
An interesting dynamic exists between work and play. In my last blog, I discussed how domestic chores can be play. The work versus play issue came to mind recently since so much of what I do in my current job is playing (just don’t tell my boss that).
When it comes to a career, I never thought I would be someone who liked their job. It was called work for a reason. Before I knew any better, I envisioned finding something […]
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ICHEG, the RPO, and Distant Worlds: Music from Final Fantasy
As a child, I always enjoyed playing video games, but I never paid too much attention to the musical accompaniment in the background. It wasn’t until college that I first heard gaming music on its own. Prior to that, I simply enjoyed the music as background noise for games, or as musical cues that prompted me to “jump” or dodge an enemy. But then I met the man who eventually became my husband, and while we were dating, we burned […]
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