They say that the best things in life are free, and that concept definitely applies to my creative endeavors. I’ve always been a scavenger (and hoarder) of craft materials too pretty or unique to pass up. I picked up the habit at summer camp, where I spent as much time as possible on arts and crafts. Half the fun of those projects was in dismantling them later for parts.
My summer-camp electives tended toward program offerings such as ceramics, wearable art, […]
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Three Themes of E3
Between individual meetings about our work here at ICHEG, I grabbed an opportunity to wander the E3 conference floor in LA. After interacting with the various displays, I concluded that this year’s E3 encompassed three themes:
1) What’s Old is New Again—Given ICHEG’s mission, I happily noted old video game titles and characters finding new audiences in fresh games. Square Enix showed off Space Invaders Infinity Gene, a high-energy sequel to the classic game and a blast to play! Namco Bandai introduced Pac-Man Party […]
On the Road with Video Games
Last week, my husband and I took a road trip to Ann Arbor, Michigan. Our drive took us through parts of Pennsylvania and Ohio, and over the course of our six and a half hour drive, we visited many of the convenient highway stops along the way. While stretching our legs at these rest stops, I happily discovered that the vast majority contained small video game arcades!
Asteroids from ICHEG Collections
In general, I found all these arcade games easy to understand […]
Haven’t We Seen this One Before?
Work and play aren’t opposites, far from it. Here’s a story about how it’s sometimes hard to see the difference between a task and a pastime.
On the recent Memorial Day weekend, my “honey-do” list included fetching our fluffy puppy from the groomer; he’d been overdue for his seasonal trim. Walk-ins flooded the salon because Fido needed to look his best for the backyard barbecue. In the waiting room, I flipped through the day-old newspaper weekend section where I noticed that […]
CHEGheads Going to Gaming Paradise . . . E3
The CHEGheads are headed to E3 Expo 2010. Both a trade show and a celebration of gaming, the annual Electronic Entertainment Expo presented by the Entertainment Software Association (ESA) is one of the most talked about industry events of the year. With the opening only a few days away, the E3 excitement is building on the blogosphere as gamers anxiously await news on “what’s next” in the gaming world.
Los Angeles from OSU Fisher College
Alternate interfaces for gaming consoles will […]
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A Generous Gift of Video Game Guides
Ever been stuck in a game? You’re not alone. Back in the 1980s, when I was cutting my gaming teeth, I remember being stymied by Colossal Cave Adventure. I was playing the Osborne Computer version, written by Mike Goetz I believe, and to win the game you had to amass 580 points by solving a series of puzzles and challenges to acquire all the treasure. I had figured out almost all the problems in the game but couldn’t complete it. […]
It’s How You Play the Video Game
How many times have you thrown a fit when you lost a game? And in turn, how many times did a friend or relative remind you that it’s not whether you win or lose, but how you play the game that matters? In today’s electronic gaming world, manufacturers are emphasizing this point in new ways. For many gamers, it’s no longer about winning or losing, it’s literally all about how you play.
Ever since Nintendo first marketed the trademark orange-and-gray Zapper […]
The Curious Case of the China Doll
I don’t know that the words curator and curious come from a common root word, but I’ve noticed that most curators—like inquisitive three-year-olds—persistently ask questions. Even curators who’ve done thorough research keep on asking questions about their subject matter. And that’s the way things should be because researchers, historians, and collectors uncover new information all the time.
The need for questions makes me think about the museum’s collection of so-called china dolls. To be more precise, these dolls have porcelain heads […]
Haute Couture Popping Up in Video Games
Coco Chanel said, “fashion is not something that exists in dresses only. Fashion is in the sky, in the street. Fashion has to do with ideas, the way we live, what is happening.” I share Chanel’s sentiments. During the Roaring Twenties, women abandoned corsets and opted for bust-less, waist-less, knee-length dresses. Post-war culture of the 1940s embraced tiny waists, full skirts, and for that matter, full breasts. Punk culture in 1970s London responded to the economic crisis by filling the […]
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