These familiar words have been used, in some form, through centuries of storytelling. The Oxford English Dictionary notes that the phrase dates to at least 1380, while Wikipedia states that “it seems to have become a widely accepted convention for opening oral narratives by around 1600.”
For a long, long time then, these four words have led us, usually first and most often as children, into a tale about a beautiful place far, far away. Many a fable or folktale has […]
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Who is Your Sailor Moon?
One of the most frequent questions I receive as a gamer is, “What kinds of games do you enjoy playing?” This question seems simplistic, but the answer is definitely not. I’ve given several different ones over the years, ranging from specific examples, such as Mario Bros., to broad genres, like puzzle games. As I get older, I realize my absolute favorite games are those that represent a connection to my personal life, especially games that take me back to a […]
Why are Casual Games so Compelling?
A century ago, the journalist, pastor, and social reformer Lyman Abbott wrote: “I frequently play solitaire as a brain rest, and I recommend the game to the brain-weary. In playing I have to study the relation of each card on the table to the other cards and take time to determine what my play shall be.”
Anyone who enjoys casual electronic games can identify with Abbott. Casual games engage us without overtaxing us. We line up stones in Bejeweled, help Flo […]
Which Came First, the Goose or the Egg?
Strong recently acquired a very rare and important board game—“The Jolly Game of Goose.” The game is printed on paper with old, yellowed tape on its folds. It is a prime candidate for intensive conservation (restoration) treatment. But why is it so important to the museum?
The game of goose is an ancient children’s game, possibly tracing its roots all the way back to an ancient Egyptian game called “Mehen,” which was played in early Old Kingdom times (2686–2134 BC). Later, […]
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Serious Gaming is Serious Business
Tactical Language & Culture Training System from Mike Elgan
Two American soldiers stand guard on a street corner in a remote village as a Black Hawk helicopter circles overhead. Onlookers, many of them armed, gather. Additional soldiers arrive, and the situation deteriorates rapidly. Something must be done—quickly. You hold your breath and step forward to address the man who appears in charge.
Now, you might be speculating that I’m describing a scene from the hit game Call of Duty: Modern Warfare 2. […]
I’d Like to Thank All the Little People®
My earliest (and fondest) memories of play involve none other than the Fisher-Price Little People®. Countless hours of my preschool years were spent sprawled on the living room floor, completely immersed in a fictitious world that I created and maintained. My little hybrid wood/plastic friends could be found scattered across carpets, stairs, and countertops. They were small enough to fit in my pockets so they could easily be transported from one location to the next.
I don’t think I ever identified […]
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3-D or Not 3-D?
Three-dimensional games proved the hot topic at this year’s Game Developers Conference. Attendees experienced a plethora of 3-D technologies on the exhibit floor and participated in various 3-D related sessions. I’m not referring here to three-dimensional renderings of graphics in a two-dimensional display, the quality and prevalence of which have risen since 5th-generation console games ushered them in during the late 1990s; rather, I’m referring to stereoscopic technologies used most often for 3-D movies. My unofficial count at GDC revealed a dozen vendors […]
GDC 2010: Game Psychology 101
Ever since 1986, when Chris Crawford invited leading game designers to his home to discuss their work, the Game Developers Conference has been an annual forum for the world’s foremost innovators to share ideas and consider the future of the industry.
Each year at GDC, I am drawn to sessions that explore what makes for good play. This held true for GDC 2010, which I attended with my fellow CHEGheads, Marc and Eric.
Three presentations stood out in this regard. In his […]
The Spirit of the Game?
A game is never only a game. Here’s a story about how play and culture and history are never far apart and how it’s easiest to discover this when you encounter unfamiliar rules.
Some years ago my daughter’s soccer team traveled to a tournament in Canada’s beautiful capital, Ottawa, to make a brave stand against some of Canada’s fiercest provincial players. Go Rockets! Go Blue! Hope stirred during the first half of a match with the Ontario champs as the Rockets […]