Understanding a music compilation requires more than listening to the sounds. NPR music critic and correspondent Ann Powers explained that “music is not a thing, but things are important to music. You can’t really understand 1920s blues without learning to shimmy and slow drag. It’s incredibly enriching to discover the stuff an artist kept around, the notes that hold answers in their margins, the lucky charms and ritual objects of an artistic life.” This idea applies to video game soundtracks, […]
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Wizardry, Dragon Quest, and the Japanese Role-Playing Video Game
Video game historians hoping to trace the intellectual and cultural influences of some games may find themselves crossing oceans to do so. Beginning in the mid-1980s, Japanese video games spread to North America and across the globe, exporting Japanese culture and energizing the slumping home console industry. ICHEG’s recent acquisition of a collection of nearly 7,000 Japanese video games helps preserve and document that history. As part of The Strong’s comprehensive collection of tens of thousands of other electronic, board, […]
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Mother 2: A Parody, a Satire, a Cult Video Game Classic
In 1994, Nintendo released the second installment of the Mother trilogy, Mother 2: Gyiyg no Gyakushuu (Gyiyg Strikes Back) for the Super Famicom. The game first appeared in the Japanese market and players enjoyed designer Shigesato Itoi’s use of satire to depict Western culture. Mother 2 also became one of the most popular games of the role-playing genre.
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The Strong’s ICHEG Acquires Massive Japanese Video Game Collection
ICHEG has acquired a collection of nearly 7,000 Japanese video games produced for 22 game systems made by Nintendo, NEC, Sega, and Pioneer. Assembled by André and Sylvio Hodos—collectors who began playing Japanese games as teenagers in France—and who then set out to amass full-sets of the systems included in this collection, these beautifully-preserved games will be a tremendous resource for anyone interested in the history of video games, their impact on the way we play, and the global rise […]
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Video Games Explore Ancient Myths and Folklore
Scholars’ perceptions of mass media’s impact on folklore and mythology are complicated. Some scholars believe that tale dissemination via movies, television programs, and video games encourages viewers to rediscover classic stories. Others argue that film adaptations of folk and myth narratives may create “definitive texts,” which threaten to “replace the more fluid oral variants.” What is at stake when we adapt folklore and mythology to mass media? I suspect it leads to engaging discourse and creative expression. The video game […]
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Video Games and the Wonders of Window Shopping
Childhood trips to a local Kmart always meant two things: my mother searching for “blue light specials” and the chance to slip away to see and play new video games in an environment awash in electronic sights and sounds. What I didn’t realize then was that all those video game packages, aisles of shelves, elaborate displays, and flashy kiosks had been carefully designed and displayed to encourage me to purchase new games. Although I almost never bought anything, I engaged […]
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Hidden Gems of the ICHEG Arcade Collection
ICHEG’s collection of nearly 200 arcade cabinets documents the rich history of arcade gaming. The collection features popular titles like Space Invaders, Pac-Man, and Donkey Kong. It also includes many less well-known games like Breakout and Death Race. Many of these more obscure titles mark key technological or cultural moments in the history of video games.
Gun Fight is one such game. Taito, a company based in Japan, first developed the shoot-out game under the title Western Gun, and it became the first […]
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B-movies: From the Silver Screen to the Video Game Screen
A local movie theater recently hosted an “Indoor Drive-in” series to celebrate the 80th anniversary of the original drive-in theaters. First opened by Richard Hollingshead in 1933, drive-ins became family destinations. People paid a minimal fee to enter a gated parking lot with a huge movie screen located at one end of the grounds. Hollingshead intended for guests to watch the movie from the comfort of their own automobiles. When technology permitted, guests rolled the window part-way down and attached […]
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Wreck-It Ralph and Video Game Villainy
The Strong recently acquired a custom-built Fix-It Felix Jr. arcade video game at the center of Disney Animation Studios’ 2012 film Wreck-It Ralph. This summer, visitors to The Strong’s Boardwalk Arcade exhibit have the opportunity to play this rare game. Fix-It Felix Jr. allows players to take on the role of the game’s hero, Felix, a soft-spoken window fixer. Players move Felix from one windowsill to another while fixing shattered glass and dodging a bevy of bricks hurled […]
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