However much you care for them, there’s no denying that families can be aggravating. That said, in my experience growing up, aggravation wasn’t an emotional response to stresses in our household—it meant Aggravation, my family’s favorite board game.
But before Aggravation—both in my family and the world of games—there was Parcheesi or, in its original name, Pachisi. About the time that the global calendar transitioned from B.C. to A.D, Pachisi established itself as a classic board game in India. […]
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Patience, Persistence, and Paper Craft
After many hours, worn-down X-Acto blades, and jars of starch paste, I finally completed my first 3D paper craft model: the “Flying Type” castle from the Studio Ghibli animated film Howl’s Moving Castle (2004). Designed by the Kamiuchu Corporation, the paper craft was originally available on Epson Japan’s website in the mid-2000s as a promotional item for their printers. This was not the only model capturing the imaginative world of director Hayao Miyazaki, as my Google search yielded […]
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Down the Rabbit Hole
Working at The Strong museum sometimes involves surprises—of the good kind. That was the case when I received an inquiry about the potential donation of a set of hand-carved Alice in Wonderland figures. “Please tell me more,” I responded. What I discovered proved to be a fascinating story of a creative individual who pursued play in numerous dimensions of his life—something ideal for the collection of the National Museum of Play.
Michael Cubitt (1899–1989) worked as a […]
Preserving Rubber Toys
Rubber has been used to play ball since the first Mesoamerican ball games of the Olmec people began around 3,000 years ago. The ball courts used for that game can be visited at Tulum, Ek Balam, and Coba in Mexico. The Olmec discovered that latex from a rubber tree could be mixed with juice from a species of morning glory to produce a useable rubber. The rubber was formed into hollow and solid balls for the ancient game, but very […]
Collection of Street Photographer Martha Cooper
The Strong recently acquired the photographica collection of world-renowned photojournalist Martha Cooper. Kodakgirl, the nickname given to Cooper by New York City B-boys and B-girls, began collecting with a focus on women with cameras and Kodak advertising in the 1970s. Her collection also grew to include photography-related postcards, valentines, snapshots, doll cameras, figures, wind-ups, play cameras, and figurines. To delve into the significance of the collection, it’s helpful to become familiar with the impact of Cooper’s own work.
Following World War […]
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Clones in the Archives: Console and Software Cloning Practices in the Early Years of Video Games
Ian Larson, 2019 Strong Research Fellow
PhD Student, University of California, Irvine; Irvine, California
Any new popular device is bound to have its share of imitators and copycats. This certainly was the case in 1972 after Ralph H. Baer and Magnavox released the first-ever home video game console, the Magnavox Odyssey. While Baer’s Odyssey failed to spark a revolution, one of its many games, Table Tennis, would become the inspiration for the game that did: Nolan Bushnell and Atari’s PONG, the first […]
Coloring Fun: National Toy Hall of Fame Inducts Coloring Book
Crayola Crayons were inducted into the National Toy Hall of Fame way back in 1998, the first year of the Toy Hall’s existence. So it was well deserved when coloring books entered the National Toy Hall of Fame as part of the class of 2019. Coloring books have been around for more than a century and they mark a special time in childhood when one of the simplest toys can offer hours of entertainment and satisfaction. It turns […]
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Hex Marks the Spot
A board game begins with the board. But how is that board divided up? Often the simplest unit of division is a square. Consider the 64 squares of a chess board, or the 92 squares on a Stratego board. In each case, players take control of a square which exists in relation to other spaces around it, especially if they share adjoining borders. The design of these game boards affords or encourages certain types of movement, usually horizontally […]
Matchbox Cars Cross the Finish Line into the National Toy Hall of Fame
Parents understand the importance of having a trick up their sleeves to distract and entertain within a moment’s notice. When I had to bring my toddler to a solemn family affair, I knew just what to slip into my pocket—a Matchbox car. It didn’t require power, it was quiet, and it was inexpensive. On November 7, 2019, Matchbox cars rolled into their place of honor in The Strong’s National Toy Hall of Fame.
It all began in a bombed-out pub, The […]
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