Mary Valentine
The Strong Museum Trustee
I’ve had a love of music since I was a kid—singing, dancing, listening, playing while listening. Playing while listening? Absolutely. I’m talking about musical chairs. I first played this game at my August birthday party when I was about eight or nine years old. Since I was born in the summer, the parties were held in our backyard, with my dad cooking up hot dogs and hamburgers on a round grill from Sears, Roebuck & Co, […]
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Michigan in New York
Mary Valentine
The Strong Museum Trustee
When I was a kid, Sundays were my favorite day of the week, because my dad was home (he worked Monday through Saturday) and we got to play the card game Michigan.
Growing up in a small town in New York State’s Hudson Valley, we didn’t have a lot of money for toys and games. My brother and I would amuse ourselves with playing dodge ball in front of our house on Lafayette Avenue or […]
Clones in the Archives: Console and Software Cloning Practices in the Early Years of Video Games
Ian Larson, 2019 Strong Research Fellow
PhD Student, University of California, Irvine; Irvine, California
Any new popular device is bound to have its share of imitators and copycats. This certainly was the case in 1972 after Ralph H. Baer and Magnavox released the first-ever home video game console, the Magnavox Odyssey. While Baer’s Odyssey failed to spark a revolution, one of its many games, Table Tennis, would become the inspiration for the game that did: Nolan Bushnell and Atari’s PONG, the first […]
Masculine Discourse, Role Playing Games, & Help Seeking—Taming Dragon Magazine
Steven Dashiell, 2019 Mary Valentine-Andrew Cosman Research Fellow
PhD candidate, University of Maryland Baltimore County
My dissertation concerns the discourses of male student veterans, examining their discourses concerning their perceptions of marginalization on campus. However, I have always had an interest in research surrounding gaming, specifically the newer games of strategy that fall into the categories of role-playing games (RPGs) and collectible card games. I am fascinated by how players interact and interface with each other while they are engaged in the […]
Playing in the Past
Playing in the Past
Robert Whitaker
2019 G. Rollie Adams Research Fellow
Research Fellow, The Waggonner Center, Louisiana Tech University, Ruston, LA
To study the early history of digital games is to study games with historical settings. Whether the game was designed for educational use like MECC’s The Oregon Trail, or commercial profit like SSI’s Computer Bismarck, history games are an essential part of the early history of digital games as a medium.
For the past six years I’ve been studying the relationship […]
A ROM of One’s Own: Snapshots from the Games-for-Girls Movement
Jana Rosinski
2018 Strong Research Fellow
Syracuse University, NY
I came to The Strong to explore the design of early computer and video games for girls, looking to account for how female designers and games create different play experiences and player representations, along with the spaces, voices, and ways of playing they have made available. I pored over the collections of Dani Bunten Berry (for her conception of the social potential in multiplayer games), Carol Shaw (widely recognized as the first female game […]
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My Week with Brian: A Conversation with the Collected Works of Brian Sutton-Smith
Alec S. Hurley, 2018 Strong Research Fellow
PhD Student, University of Texas at Austin, Austin, TX
Despite growing up in Rochester and routinely passing The Strong museum en route to the family business on Oregon Street, I failed to take advantage of the museum’s wonderful exhibits and its abundant collections until late June of 2018. Then, over the course of five days leading up to the July 4th holiday, I was fortunate enough to take a break from my doctoral studies at the […]
Play Advocacy: Stuart Brown & Brian Sutton-Smith’s Collaboration
In September 2018, I got to spend two weeks engaging with the Stuart Brown and Brian Sutton-Smith papers located in The Strong’s Brian Sutton-Smith Library and Archives of Play. These archival collections encompass the manuscripts, correspondence, unpublished drafts, and personal papers of two prominent play scholars and advocates, Stuart Brown and Brian Sutton-Smith.
I first became interested in play scholarship and advocacy while working as a playworker in San Diego. While doing this work, I began wondering: What behaviors, actions, […]
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Piracy and the Computer Games Industry
By Gleb Albert, 2018 Strong Research Fellow
In September 2018, I had the chance to go to Rochester and work at The Strong, thanks to its generous research fellowship program. My postdoctoral research project deals with the history of computer games piracy in the 1980s and early 1990s as a subculture phenomenon. I look at the so-called “crackers”—amateur computer users who removed copy protection routines from games and circulated the modified versions to gain fame and beat the competition—their […]
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