By Adam Nedeff, researcher for the National Archives of Game Show History
While going through some filing cabinets filled with memos and paperwork from the CBS game shows of the 1980s, we found a marvelous document titled, “I Heard It on the Pyramid-Vine.” The authors, Jerry Martz and Tom Buchanan, were CBS audio technicians. Both of them worked many tapings of The $25,000 Pyramid and The $100,000 Pyramid. As a refresher on these shows, celebrities and contestants teamed up for a […]
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Toys and U.S. History in Playthings Magazine
Sometimes, the “a-ha” moment comes from what you don’t find. I came to The Strong Museum to search the earliest (1902–1929) issues of the toy industry journal Playthings for images and stories of the American past. I have spent the past two decades researching the American children’s literature industry, which regularly strived to convey this past to young readers in ways that served its moral and commercial interests. As a scholar new to the toy industry, I was surprised to […]
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Game Instructions: How Do You Learn to Play in an Arcade Room?
In August and September 2024, I had the chance to work in the exhibits and archives of The Strong National Museum of Play in Rochester, New York. Coming from Switzerland, a country in which the historical study and preservation of video games is still in its early stages, I was impressed by the wealth and the diversity of objects held by this institution.
As part of my doctoral research, I’m working mainly on video games designed for the domestic space, i.e. […]
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Let’s Talk About Something Fun—How About Magic?
From Dungeons & Dragons (1974) to Elden Ring (2023), modern games have asked us time and again to crack our knuckles, dust off our wizard cloaks, and test our magical mettle against fantasy’s most fearsome foes. But for all the magic our in-game spellbooks may contain, it was the pages of video game magazines that had the power to skyrocket an obscure game to national acclaim—or rain financial ruin upon a decorated studio for its latest flop. But how did […]
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Survey Says: How Family Feud Gets Its Answers
By Adam Nedeff, researcher for the National Archives of Game Show History
“We surveyed 100 people. The top six answers are on the board…”
You probably easily guessed those iconic lines come from Family Feud. But have you ever wondered who those 100 people are?
Writing material and building each episode is plenty of work for any game show. When Family Feud started production in 1976, the staff took on an even bigger challenge. Not only would they write the material (the […]
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Playing with Sex and Gender in Fantasy Tabletop Games
When does play become personal? When does a person’s exploration of a dungeon or fantasy world turn into an exploration of themselves? For some, certainly the answer is “never.” The distance between the game world and the real world is enough to bar any introspection. Or perhaps their playstyle simply does not warrant it. Certainly, one would assume this was true for the fantasy tabletop role-playing games (TRPGs) in the 1970s when the wargame and simulation aspects of the hobby […]
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Driven by Play: A Reflection on Carmen Sandiego, Freedom!, and Games between 1980 and 2000
I came to The Strong Museum to study Carmen Sandiego, the shadowy villain who stars in one of the most successful educational game series in video game history, but I left knowing a lot more about the early days of the educational game industry.
I am a Latinx literature scholar and lifelong gamer, whose research has been focused primarily on AfroLatinx literature and culture (my first book came out in June 2024). My research on Miles Morales and the Latino legacy of […]
Role-Playing with Sound: A Sonic History of Tabletop Role-Playing Games
A crack of thunder. The rattling of chains. Roars of monsters in the depths. A song to guide your way. These words stoke our imaginations and illustrate how stories are told via the evocation of sound. When people imagine playing a tabletop role-playing game (TTRPG) such as Dungeons & Dragons, they envision people in costume rolling dice, moving small, hand-painted figurines, and navigating sprawling maps of the dungeons that are being delved.
In addition to these material components, however, at the […]
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Pinball at The Strong Museum
Why pinball? This is the question that people repeatedly ask me when I state that my dissertation investigates pinball’s history. When I explain that I am a PhD candidate in NYU’s Martin Scorsese Department of Cinema Studies, people become even more confused. What does pinball have to do with cinema? And is it worthy of a book length treatment? I answer those questions by replying that pinball is one of the most controversial American games, hence my title for my […]