My current book project looks at Orientalism in American toy culture at the turn from the late 19th to the early 20th centuries. Its primary objects of analysis are Japanese dolls, imports from Japan that were often imagined as Japanese American immigrants by the children who played with them. However, in researching this topic, I soon came upon another, much stranger artifact of interest: a toy called the Billiken doll. At first, this doll struck me as profoundly bizarre. It […]
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The Laserdisc Playland: Atari’s Lost Arcade Game
By Andrew Borman
When Ars Technica journalist Matt Paprocki discovered a lost Atari laserdisc title Playland, I decided to dive into the Atari Coin-Op Division corporate records at The Strong to see if we could learn more about the game, and who worked on it.
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I Wanna Hold Your Hand(held Game)
Finally, an area where Millennials and Gen Z have an advantage: both generations have consistently had access to gaming on the go. From the Nintendo Game Boy to Tamagotchis to smartphones, if you needed to kill some time before meeting your friends (or wanted to ignore your siblings on a long car trip with the family), you could grab a portable gaming device from your backpack and voilà—instant entertainment. Our Gen X comrades remember when this wasn’t always the case. […]
Exploring Military Cards and Comics
During and following World War II, children across the United States used their pocket money to collect trading cards that depicted the activities of the U.S. military in a variety of times and places, both current conflicts such as the Pacific Theater in World War II or the Korean War of 1950–1953, and historical ones, such as the Mexican-American War and the American Revolutionary War. Although many cards showed lurid and violent conflict, much of this kind of action was […]
The First Female Video Game Designer
How did you spend the summer after your high school graduation? Though that was a few more years ago than I care to enumerate, some memories spring to the forefront of my mind: feeling anxious and excited about starting college in the fall; working long hours at a family entertainment center (where I was occasionally costumed as a giant mouse…); and spending those last, warm evenings having fun with my hometown friends. I was certainly not doing anything groundbreaking—pretty much […]
Simulation, Photography, and Flâneurie In Video Games
The once pejorative term “walking simulator” was often deployed to single out video games that bucked the trend of delivering a fast-paced, action-packed, adrenaline-pumping experience with clear-cut rules and goals and instead opted for making video games organized by a thin set of rules and optional tasks in favor of open-ended wandering and exploration. These days, walking simulators show promise as they rise in popularity, signaling an important shift in interest among developers and gamers alike toward nuance, discovery, and […]
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A Gamut of Games: The Sid Sackson Portal
Have you ever wondered how some of your favorite board games were developed? Did the idea spring, fully formed, out of the head of a publishing executive? Or was the game carefully shaped by an independent designer and perfected over years of play-testing, rule changes, and feedback? At The Strong, we’re able to glimpse behind the scenes through the lens of one of the most prolific American game inventors of the 20th century: Sid Sackson. Perhaps best known for Acquire, […]
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Dolly Dingle Visits the Museum: Early 20th-Century Paper Dolls as Socially Active Objects
Often written off as charming novelties of childhood, paper dolls can serve as powerful indicators of the drastic sociopolitical changes occurring in the early 20th century. Like many toys, they reflect the cultural values of their creators and their consumers, providing insight into the lives of women and children during a tumultuous political era. During my time at The Strong National Museum of Play, I was able to examine a wide variety of paper dolls created between 1900 and 1940 […]
Jerry Lawson, Video Soft, and the History of the First Black-Owned Video Game Development Company
By 1980, Jerry Lawson was ready for a change. The 40-year-old electrical engineer had spent most of the 1970s working for Fairchild Camera and Instrument Corporation in Silicon Valley. In 1976, he led a team of talented engineers who took an Alpex Computer Corporation prototype and developed it into the Fairchild Channel F, the first home video game console to use interchangeable game cartridges. Although revolutionary in concept, the Channel F was quickly eclipsed by another cartridge-based console […]