When the film adaptation of Kevin Kwan’s hit book Crazy Rich Asians came out in 2018, I knew I’d have to watch it on the big screen. (A charming romantic comedy starring several of my favorite actors in beautiful Singapore? Yes, please!) Of course, I loved the movie, and—no spoilers—I was totally awestruck by the third act’s mahjong scene. The airy, bright mahjong parlor where the film’s protagonist, Rachel, meets her boyfriend’s imposing mother is peaceful and quiet, with only […]
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The Strong’s Comprehensive Collection Chronicles More than a Century of Coin-Operated Games
When The Strong created the International Center for the History of electronic Games (ICHEG) in 2009, we recognized the important role that coin-operated games played in the evolution of video games. Indeed, the first commercial video game, Nutting Associates’ Computer Space(1971), and the first hit video game, Atari’s Pong (1972), arrived in coin-operated arcade cabinets. The Strong acquired these significant titles as part of a collection of more than 100 arcade games in 2009. More than a decade later, this […]
Looking for Labor, Listening to the Archive
The artist and photographer Taryn Simon once opened an exhibit with a now-widespread observation: “Archives exist because there’s something that can’t necessarily be articulated. Something is said in the gaps between all the information.” Simon gets at something important here, I think. We tend to think of the gaps in archives as, at best, markers of where we need to “fill in” the historical record in the pursuit of some absolute, final body of total knowledge. But gaps can also […]
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Heroines Just as Interesting as Heroes
The video game company Her Interactive adopted the slogan “For Girls Who Aren’t Afraid of a Mouse.” The firm’s fan letters and focus group collections informed my research on how video games are a technological construction of human expression. Her Interactive was a company focused on creating games based on the reception they received from their audience—girl gamers. They wanted to make video games based on the Nancy Drew series of novels more story driven so that girls would be […]
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The Billiken Doll’s Racist History
My current book project looks at Orientalism in American toy culture at the turn from the late 19th to the early 20th centuries. Its primary objects of analysis are Japanese dolls, imports from Japan that were often imagined as Japanese American immigrants by the children who played with them. However, in researching this topic, I soon came upon another, much stranger artifact of interest: a toy called the Billiken doll. At first, this doll struck me as profoundly bizarre. It […]
The Laserdisc Playland: Atari’s Lost Arcade Game
By Andrew Borman
When Ars Technica journalist Matt Paprocki discovered a lost Atari laserdisc title Playland, I decided to dive into the Atari Coin-Op Division corporate records at The Strong to see if we could learn more about the game, and who worked on it.
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I Wanna Hold Your Hand(held Game)
Finally, an area where Millennials and Gen Z have an advantage: both generations have consistently had access to gaming on the go. From the Nintendo Game Boy to Tamagotchis to smartphones, if you needed to kill some time before meeting your friends (or wanted to ignore your siblings on a long car trip with the family), you could grab a portable gaming device from your backpack and voilà—instant entertainment. Our Gen X comrades remember when this wasn’t always the case. […]
Exploring Military Cards and Comics
During and following World War II, children across the United States used their pocket money to collect trading cards that depicted the activities of the U.S. military in a variety of times and places, both current conflicts such as the Pacific Theater in World War II or the Korean War of 1950–1953, and historical ones, such as the Mexican-American War and the American Revolutionary War. Although many cards showed lurid and violent conflict, much of this kind of action was […]
The First Female Video Game Designer
How did you spend the summer after your high school graduation? Though that was a few more years ago than I care to enumerate, some memories spring to the forefront of my mind: feeling anxious and excited about starting college in the fall; working long hours at a family entertainment center (where I was occasionally costumed as a giant mouse…); and spending those last, warm evenings having fun with my hometown friends. I was certainly not doing anything groundbreaking—pretty much […]