Jerome L. Singer, the distinguished psychologist who explored the depths of daydreaming, and alongside his wife the eminent developmental psychologist Dorothy G. Singer (1927–2016), became a pioneer in the study of imaginative play, died on December 14, 2019. Jerome and Dorothy were charter members of the editorial advisory board of The Strong’s American Journal of Play. With his hundreds of publications over a half century of scholarship, Jerome Singer helped us better understand the mysteries of human consciousness, […]
Playing with Sidewalk Chalk Brings Us Together While We’re Apart
Museums, schools, gyms, and malls are closed. Basketball games, poetry readings, dance recitals, and playdates are canceled. As a global pandemic casts a shadow over our daily lives, so many of the places that we see as playgrounds—including The Strong itself—are temporarily closed. But, as I was reminded this past week, play persists. A box of sidewalk chalk showed me firsthand the important role of play, and the ways in which it connects us with each other, during […]
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Remembering Educator and Play Advocate Vivian Gussin Paley, 1929–2019
Vivian Gussin Paley, the teacher, author, and advocate for the importance of play for young children, died on July 26, 2019. She was a charter member of the editorial advisory board of the American Journal of Play and The Strong’s Brian Sutton-Smith Library and Archives of Play cares for a collection of her personal papers. Her pioneering technique of storytelling and story acting in the early childhood classroom earned her a MacArthur “genius” grant in 1989 and influenced […]
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Ken Fedesna Donation Documents Video Game Developer and Publisher Midway Games
Ken Fedesna, former Executive Vice President and General Manager at video game developers and publishers Bally/Williams/Midway/Atari Games, has donated a collection that documents the history of Midway Games and showcases the company’s work on the TouchMaster line of multigame touchscreen video game units and projects related to connecting their coin-operated games through the internet. Fedesna joined Williams Electronics in 1977 and, over his 27 years with that company and Bally/Midway, he managed the development of countless pinball machines, […]
Video Game Press Kits as Historical Sources
Each year since 1967 (and twice a year between 1978 and 1994), throngs of people crowd the floors of the Consumer Electronics Show (CES), eager to get a first look at the latest technological trends. In the early 1980s as video game developers such as Atari, Mattel, Imagic, General Consumer Electronics (GCE), Activision, and others vied for a share of the booming video game market, publicity teams assembled and handed out carefully curated folders filled with information about […]
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Pinball Flips, Thumps, and Pops into the National Toy Hall of Fame
Pinheads (or pinball enthusiasts, to the uninformed) rejoice! On November 8, 2018, pinball joined the 67 other iconic toys and games inducted into The Strong’s National Toy Hall of Fame. At its most basic level, pinball challenges players to use plastic flippers to control, aim, and fire a 1 1/16-inch stainless steel ball around a wooden playfield covered with objects and obstacles. It’s no surprise then, that pinball descended from centuries-old bowling, marble, billiard, and bagatelle games that all required […]
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Video Game History is Black History
In historian Carly Kocurek’s recent American Journal of Play article “Ronnie, Millie, Lila—Women’s History for Games: A Manifesto and a Way Forward,” she reveals the hidden histories of three women who played important, but mostly forgotten, roles in video game history. Her study of video game regulation activist Ronnie Lamm, coin-op game route operator Amelia “Millie” McCarthy, and video game company executive Lila Zinter, challenges us to rethink what parts of the game industry we value and to expose the […]
Preserving the First Video Game Merchandising Display Unit
Reading reports about some retail store closings, it’s hard to ignore that many of us often prefer shopping online with millions of products at our fingertips to navigating a shopping cart through the aisles of our local retailers. As a historian with an interest in consumer culture and as someone who spent countless hours of my childhood playing the latest Nintendo Entertainment System games on a demonstration kiosk at our local K-Mart, it’s difficult to image a world without the […]
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Scott Adams Adventure International Collection Documents Early Commercial Computer Gaming
Scott Adams, co-founder of Adventure International and pioneering commercial computer game designer, has donated to The Strong a collection of more than 130 original games created by him and his company, printed source code, product catalogs, advertising flyers, photographs, comic books, magazines, and other materials that trace Adams and his company’s trailblazing efforts in the early computer game industry.
Back in 1977, the introduction of the Apple II, Commodore PET (Personal Electronic Transactor), and the Tandy TRS-80 brought computers—previously massive million […]