Video games have fundamentally changed our patterns of play, learning, and social interaction, and researchers are increasingly examining the history of video games in order to explain this evolution.
This scholarly search is now bringing researchers to the comprehensive collections of the International Center for the History of Electronic Games at The Strong with growing frequency. Some of these scholars want to experience how early games worked. Others access the large magazine collection or study the papers of particular individuals like Will […]
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The Tree House of the August Moon: Play and Solace in the Carmel Valley
At home in the Carmel Valley, I enjoy a view of the steep ridge that holds the flood plain that the Carmel River (only truly a fast-flowing river in springtime) has cut into the rock. At points the shale is so friable you can dig into it with your bare fingers. The geologic past is not always easily readable in this valley; layers of sandstone, soft shale, sandstone, decomposed granite, and big stream rounded boulders in conglomerate residues piled helter-skelter […]
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Physical Fitness: Play or Punishment?
As the Olympic Games conclude, I can’t help but remember my years as a star athlete . . . just kidding. People who condition their bodies and minds for extreme competition will forever surpass my skill and understanding. However, I appreciate their urge to better themselves through feats of athleticism. And I, like many of my fellow non-Olympians, strive for personal improvement in my own way.
I never succeeded at organized sports. Two seasons of middle-school basketball netted me (pardon the […]
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Steel Battalion and the Evolution of Video Game Controllers
Video games constantly evolve. Early on, graphics involved simple dots and now, they provide highly realistic, movie-quality images. Music originally consisted of bleeps and buzzes, while soundtracks now contain fully-orchestrated symphonies. My favorite evolution involves modifications to video game controllers, which began with simple joysticks, then morphed into complex control pads, and currently require nothing more than the player’s own movements. In my experience, no game displays this evolution more completely than Capcom’s Steel Battalion.
In 2002, video game console controllers […]
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Winnie the Pooh—Forever Young
Do you know Winnie the Pooh? When you were very small, someone dear to you may have read the adventures of Winnie the Pooh in the Hundred Acre Wood as you drifted off to sleep. Perhaps you were given a Pooh Bear to cuddle. You may have learned to read with Winnie, sipped from a Winnie the Pooh mug, played a Winnie the Pooh video game, or watched a Winnie the Pooh movie.
I thought I knew almost everything about Winnie […]
Knocked Cold and Loving It
The opening of NFL training camp put me in mind of an encounter in a different field. On a routine doctor visit, I was answering the usual questions. “Do you smoke?” the doctor asked. I said, “no.” “Never did?” she persisted. “Nope,” I replied. “And never will?” she asked meaningfully, leaning forward. A little weary of the interrogation I said, “well, Doc, I’ve been trying to start, but I’m having no success.” Not a smile; not even a twitch. Next […]
Happily Ever After For These Video Game Heroines?
Fairy tales and other stories of magic lack a single author, and often writers, directors, and video game designers play with classic versions. Two recent video games, The Path and Alice: Madness Returns, deliver noteworthy heroines to a few traditional tales.
For centuries, various versions of Little Red Cap or Little Red Riding Hood presented a heroine as a device or symbol to spin a cautionary tale. A clever twist came from game developer Tale of Tales’ short horror game, The […]
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Tanking the Game: Scheming and Disgrace at the Olympics
I can’t pretend to care much about genteel Victorian pastimes. Bar skittles? Not a fan. Shove halfpenny? The game won’t get me going. Quoits? Shuffleboard? Zzzzzzzzzz…. But I will admit to amazement when watching Olympic badminton, resurrected from that bygone era, but startlingly athletic in its modern materialization. Engineers describe the shuttlecock, the feathered conical object that players bat about, as a “high-drag” projectile. It starts out fast when furiously swatted, but quickly slows and hangs excruciatingly—the hang time allowing […]
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Is Boxing Play?
Psychologists tell us that by age four, children are very good at differentiating playing from fighting. But, what about those events that fall in the middle, play-fighting and rough-and-tumble play? Can fighting be playful?
Here we have an instinctive sense of the answer to the question—one that most of us boys honed by experience. We know the difference. The culture informally discouraged fisticuffs (but not verbal rough-and-tumble) for girls of course. And legal strictures discouraged it, too. For most of the 20th […]