Understanding a music compilation requires more than listening to the sounds. NPR music critic and correspondent Ann Powers explained that “music is not a thing, but things are important to music. You can’t really understand 1920s blues without learning to shimmy and slow drag. It’s incredibly enriching to discover the stuff an artist kept around, the notes that hold answers in their margins, the lucky charms and ritual objects of an artistic life.” This idea applies to video game soundtracks, […]
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Rubber Duck: You Make Bath Time Lots of Fun
Bet I can make you smile with just two words: rubber duck.
You did, didn’t you? You can’t help but smile. This will make you smile too. On November 7, the rubber duck—along with the game of chess—joined 51 other classic toys inducted in the National Toy Hall of Fame at The Strong. How did such a simple toy become the object of such high honors? It is an interesting tail, I mean tale.
Rubber toys first appeared in the late 1800s, […]
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Chess: Champion Names and Championship Games
Do you play chess? A World Chess Federation affiliate recently stated that the worldwide number of chess players equals the number of regular Facebook members and, in the United States, more people play chess than tennis and golf combined. Few sports foster such loyalty and global admiration.
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Wizardry, Dragon Quest, and the Japanese Role-Playing Video Game
Video game historians hoping to trace the intellectual and cultural influences of some games may find themselves crossing oceans to do so. Beginning in the mid-1980s, Japanese video games spread to North America and across the globe, exporting Japanese culture and energizing the slumping home console industry. ICHEG’s recent acquisition of a collection of nearly 7,000 Japanese video games helps preserve and document that history. As part of The Strong’s comprehensive collection of tens of thousands of other electronic, board, […]
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Mother 2: A Parody, a Satire, a Cult Video Game Classic
In 1994, Nintendo released the second installment of the Mother trilogy, Mother 2: Gyiyg no Gyakushuu (Gyiyg Strikes Back) for the Super Famicom. The game first appeared in the Japanese market and players enjoyed designer Shigesato Itoi’s use of satire to depict Western culture. Mother 2 also became one of the most popular games of the role-playing genre.
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War Gardens: Winning the Food Fight on Home Soil
Hello, autumn. As pumpkins, parsnips, and apples signal the harvest, I’m gathering artifacts from The Strong’s collections related to a time when farmers were called away to war and civilians rescued the food supply.
World War I sent many of Europe’s male food growers to the front, leaving farms shorthanded at best. The war efforts commandeered rail lines essential for food distribution and disrupted trade between conflicting countries. Food shortages forced severe rationing, leaving Europe in dire straits. One month before […]
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Tea or Monopoly with Mussolini?
Some games resonate with political history, and so do some movies. I watched Tea with Mussolini, director Franco Zefferelli’s 1999 semi-biographical film, and it reminded me of a game The Strong acquired in 2012. Monopoli (yes, that’s the correct spelling) is a 1937 Italian version from Monopoly’s heyday. What?! Monopoly is all about American-style capitalism and crushing opponents’ bank accounts! How did this happen under the Fascist regime of prime minister Benito Mussolini? The answer demonstrates Monopoly’s popularity in the […]
The Strong’s ICHEG Acquires Massive Japanese Video Game Collection
ICHEG has acquired a collection of nearly 7,000 Japanese video games produced for 22 game systems made by Nintendo, NEC, Sega, and Pioneer. Assembled by André and Sylvio Hodos—collectors who began playing Japanese games as teenagers in France—and who then set out to amass full-sets of the systems included in this collection, these beautifully-preserved games will be a tremendous resource for anyone interested in the history of video games, their impact on the way we play, and the global rise […]
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Playing for “Keepsies”: Marble Play
Night after summer night, my friends and I would gather under the one streetlamp in our small hamlet to shoot marbles, devising our own simple games with the materials at hand. We didn’t know that the game of marbles, in one form or another, has endured for centuries. Even the Romans played marbles. In 1560, painter Pieter Brueghel the Elder depicted children playing marbles in his masterpiece “Children’s Games.” More recently, marbles have served as playing pieces in the misnamed […]