“Of all the souls I have encountered in my travels, his was the most human.”
~ Admiral James T. Kirk
Continue Reading about Beam Him Up, Scotty: Remembering Leonard Nimoy
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“Of all the souls I have encountered in my travels, his was the most human.”
~ Admiral James T. Kirk
Continue Reading about Beam Him Up, Scotty: Remembering Leonard Nimoy
When I leave The Strong this week after almost seven years, a shiny, new collections manager will take the helm. I feel like the well-worn toy Margery Williams describes in The Velveteen Rabbit who becomes Real when the Boy loves him and when the nursery magic Fairy sets him free. Except for the trials of becoming Real, the Rabbit’s greatest anxiety is being forgotten or replaced. And here I am, undergoing the process willingly when so many toys are not […]
Continue Reading about Screen-Play: Succession Planning in the Playroom
During our training, conservators usually specialize in a specific type of material, such as paper or paintings. As we become professionals, we find ourselves in institutions with diverse collections which requires broad conservation knowledge for all of the artifacts under our care, not just those comprised of our favorite material. Nowhere is this truer than at The Strong, where the museum’s collections range from paper dollhouse furniture to Barbie dolls to coin-operated arcade machines. The conservation challenges presented by this […]
As a kid, I loved playing hide-and-seek. My favorite variation was a team-based game in which a dozen of us hid and chased each other through the streets and backyards of my densely packed neighborhood. Because we all knew the best places to hide, no one could stay in the same spot for more than a few minutes. In such an environment, the game hinged on making difficult choices such as when to sacrifice one of our slower teammates for […]
Continue Reading about Morality at Play in Telltale Games’ The Walking Dead
As a kid in the late 1970s and early 80s, glow-in-the-dark toys fascinated me. During the summer months, my friends and I would play outdoors as much as we could. Even after the sun went down, we tried to cling to every moment we had to play. Toys that “lit up” in the dark furthered our cause and glow-in-the-dark Frisbees became especially important to us during the evening hours. In the colder and darker months, we would head over to […]
We are excited to announce that The Strong has launched the World Video Game Hall of Fame to recognize individual electronic games of all types (arcade, console, computer, handheld, and mobile) that have been popular over a sustained period and influenced the video game industry or popular culture in general.
Toys reflect the times in which they are made, and it follows, that as time passes, these toys fade away and are often replaced by newer toys. A few toys—like many in the National Toy Hall of Fame—though, remain popular for decades. Some even endure for several generations—like Tinkertoys.
The Tinkertoy chronicle began more than 100 years ago. Stone mason Charles Pajeau of Evanston, Illinois, the story goes, hated his day job. In the early 1900s, he ran his father’s monuments […]
Do you keep a toy on your desk? Perhaps one of those widgets like a Newton’s Cradle with its clacking, momentum-conserving chrome spheres; the mysterious Magic 8 Ball with its looming messages; that perpetual motion drinking-bird thingamabob; or maybe the insoluble Rubik’s Cube? A recent conversation with Julie Lasky, the New York Times feature writer, started me thinking about the device she noted that Germans call a “managerspielzeug” and that in France are known as “gadgets de bureaux.” To us […]
I was deeply saddened to hear that Ralph H. Baer had died on December 6, 2014, at the age of 92. As numerous other writers have noted, Ralph invented the “Brown Box” home video game console (produced as the Magnavox Odyssey) and the electronic game Simon. He donated his professional papers to The Strong, and I had the privilege of processing them in 2013. Ralph’s papers spanned more than 40 years of his lengthy career in the toy and game […]
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