Penguin Software founder and lead developer Mark Pelczarski has donated the Penguin Software Collection, 1970-2013 to ICHEG. In addition to more than three dozen copies of games and graphics software released by Penguin, the collection includes source code, background notes and other material related to the development of games, company correspondence, and Pelczarski’s publications on computer graphics. Collectively these materials document Penguin Software’s development of key software tools that made it possible for programmers to create cutting-edge graphics on computers in […]
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What Were They Thinking? Playthings to Ponder
Earlier this spring, the curators at The Strong gathered up items from the collections for a display we call “What Were They Thinking?” Although no one ever sets out to make a bad toy, the items exhibited included a number of toys, games, and dolls that make us wonder just what their designers and manufacturers thought about child safety, good taste, or the ways kids play.
Take for instance, the 1970s Jarts, a popular lawn game like horseshoes involving oversized […]
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The First Class of the World Video Game Hall of Fame
It’s official! The members of the inaugural class of The Strong’s World Video Game Hall of Fame are Pong, Pac-Man, Super Mario Bros., Tetris, DOOM, and World of Warcraft. All of these games stand out because in addition to being great games, they have transcended the world of gaming to impact our wider culture.
Games become eligible for the World Video Game Hall of Fame by meeting four basic criteria. They’re iconic, have longevity, reach across international boundaries, and exert influence […]
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The First Jigsaw Puzzle
Preparation for the new Toy Halls of Fame is in full swing at The Strong. Part of the preparation for the exhibit’s opening in September 2015 involves assessing objects to make sure that they can be safely displayed in a way that will preserve the artifacts while allowing guests to enjoy them during their visits. Recently, I examined one of the museum’s greatest treasures, “Europe Divided into its Kingdoms.” This 1766 puzzle, which depicts a map of Europe drawn by […]
I Want YOU (to Test Your Grip): Uncle Sam as Arcade Icon
Stern Pinball’s recent announcement of a new line of KISS pinball machines “honoring one of the most influential and iconic rock bands of all time,” reminded me how frequently today’s coin-operated amusement games center on licensed brands, revered characters, and cultural icons. Other recent examples include Stern’s The Avengers (2012) and Mustang (2014) and Raw Thrills’s Batman (2013). Yet arcade and pinball manufacturers have always produced games that capitalized on popular cultural trends and recognizable characters, even including Uncle Sam.
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Novelty Items: Amusements and More!
I’m a huge fan of novelty items. Currently, my office is adorned with miniature rubber ducks, librarian action figures, small stuffed animals, and other cute-funny-quirky trinkets. These make great conversation pieces and delight others, as well as amuse me.
I’ve found that “novelty” is often used as a catch-all term for miscellaneous items that don’t fit into traditional categories of toys, games, and dolls. For example, practical jokes, magic tricks, souvenirs, and licensed products are considered novelty items. Some manufacturers, such […]
YOU and YOU ALONE: The Story of the Choose Your Own Adventure Generation
WARNING!!!!
Do not read this book straight through from beginning to end! These pages contain many different adventures you can go on….
The adventures you take are a result of your choice. You are responsible because you choose!
For 36 years these opening lines have beckoned booklovers and reluctant readers alike to become part of the story in the Choose Your Own Adventure (CYOA) series. Written in the second person point-of-view, the novels make the reader the protagonist with the freedom to […]
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Claymation: From the Movie Screen to the Video Game Screen
Video game design often involves sophisticated software and complex coding that results in a visual and auditory experience for the user. Several designers today incorporate tactical play into video game design. Plasticine, a non-drying, non-toxic, malleable clay, developed by art teacher William Harbutt in 1897, has become an experimental tool of the trade.
Filmmakers were the first to use plasticine to sculpt and mold objects for their animated films. The style, referred to as claymation, requires the animator to arrange the […]
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RPGs and D&D: Learning from the PlaGMaDA Papers
I am a self-professed nerd. I blame (or should I say credit?) my parents, whose family vacation plans alternated visits to educational destinations such as Colonial Williamsburg, Gettysburg, and Washington, DC (No cruises to Aruba or trips to ski resorts for us, thanks. One spring break, my dad took my two brothers and me to a coal mine.) I devoured stacks of books from our town library each week—after completing my homework, of course. My school’s honors program generated plenty […]
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