Paul Sams, former Chief Operating Officer at the American video game developer and publisher Blizzard Entertainment, has donated a collection that traces the history of the company and highlights the importance of its games. Sams worked for Blizzard from 1996 through 2015 and served as the Chief Operating Officer for eleven years. During his tenure, Sams accumulated more than 1,500 items representing the company’s many successful games and franchises such as Warcraft, World of Warcraft (an inaugural inductee into the […]
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Art and Creativity with Lite-Brite
What is it about light that makes it so appealing as an element of play? One of my recent blogs focused upon glow-in-the-dark toys that use phosphors and a form of light emission known as photoluminescence to provide a familiar greenish glow. I also described chemiluminescence, a form of light emission dependent upon a chemical reaction. Glow sticks, for example, use this form of illumination. However, Lite-Brite, a toy first produced by Hasbro in 1967, applied an entirely different approach […]
Work vs. Play: When a Chore is Not a Chore
In preparation for purchasing my daughter’s second birthday present, I polled my parent-friends to see what was the one toy their kids couldn’t live without. The answer was unanimous —a play kitchen—since it provides endless hours of play for a wide variety of age groups. In the back of my mind I thought, “I could just let her play in the real kitchen and give me a break from making dinner and doing dishes!” Of course that scenario presents a […]
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No Imitation Game: The Alan Turing Edition Monopoly
The list of Academy Award nominees for 2015 included The Imitation Game, the highest-grossing independent film of the previous year. The film tells part of the life story, with plenty of artistic license, of England’s Alan Turing. Most famous for playing a key role on the top secret team that solved Nazi Germany’s Enigma code during World War II, Turing (1912–1954) was also recognized as a pioneering computer scientist, a mathematician, a logician, a philosopher, and a marathon runner. He […]
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Star Wars and Atari: Documentation of a Classic Arcade Game
Earlier this year, I joined The Strong to perform a truly exciting job: process the recently acquired Atari Coin-Op Division Collection. I loved Atari as a child, so I jumped at the chance to work firsthand on its records. My first exposure to video games, like many others born in the early 1980s, came through classic Atari games such as Pole Position, Asteroids, and Super Breakout. I was too young to experience these titles at the local arcade, but I […]
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Hand-Drawn Animation: From Cartoons to Video Games
The introduction of Computer-Generated Imagery (CGI)—the application of computer graphics to create images in media—in the 1990s moved many illustrators away from traditional frame-by-frame, two-dimensional animation techniques. John Lasseter demonstrated the possibilities of CGI when he directed Toy Story, the first feature-length computer-animated film, for Pixar in 1995. Shortly after the release of Toy Story, the medium took off. CGI proved more efficient and created a new aesthetic. In the past few years, however, cel animation or hand-drawn animation techniques […]
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Penguin Software Collection
Penguin Software founder and lead developer Mark Pelczarski has donated the Penguin Software Collection, 1970-2013 to ICHEG. In addition to more than three dozen copies of games and graphics software released by Penguin, the collection includes source code, background notes and other material related to the development of games, company correspondence, and Pelczarski’s publications on computer graphics. Collectively these materials document Penguin Software’s development of key software tools that made it possible for programmers to create cutting-edge graphics on computers in […]
What Were They Thinking? Playthings to Ponder
Earlier this spring, the curators at The Strong gathered up items from the collections for a display we call “What Were They Thinking?” Although no one ever sets out to make a bad toy, the items exhibited included a number of toys, games, and dolls that make us wonder just what their designers and manufacturers thought about child safety, good taste, or the ways kids play.
Take for instance, the 1970s Jarts, a popular lawn game like horseshoes involving oversized […]
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The First Class of the World Video Game Hall of Fame
It’s official! The members of the inaugural class of The Strong’s World Video Game Hall of Fame are Pong, Pac-Man, Super Mario Bros., Tetris, DOOM, and World of Warcraft. All of these games stand out because in addition to being great games, they have transcended the world of gaming to impact our wider culture.
Games become eligible for the World Video Game Hall of Fame by meeting four basic criteria. They’re iconic, have longevity, reach across international boundaries, and exert influence […]
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