When Twister’s three developers brought the concept to game publisher Milton Bradley in 1966, the firm agreed, initially, to manufacture the game. All it took was a demonstration of the play and they were persuaded. Twister’s play was simple and innovative. It had few rules, and never before had a boxed game’s players served as the playing pieces. But the public, at first, seemed tentative about the game. We know, today, that every game of Twister can cause peals of […]
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Puppets Stage a Big Showing in the National Toy Hall of Fame
Maybe you read a blog I wrote about four years ago proclaiming (politely, of course) that the puppet belonged in the National Toy Hall of Fame. That year, 2011, the dollhouse and Hot Wheels cars took their places among the classic toys in the hall—which may suggest that my talents at prognostication are somewhat wanting. On November 5, 2015, though, The Strong announced that the puppet, along with the game Twister and the Super Soaker, was inducted into the hall […]
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Super Soaker Joins National Toy Hall of Fame
The National Toy Hall of Fame is awash in good news these days. On November 5, 2015, The Strong announced that Super Soaker—along with puppets and the game Twister—joined the 56 classic toys in the hall of fame. Kids had water toys before the Super Soaker debuted in 1990, but the drenching machine altered the ways they played outdoors.
The Daisy Manufacturing Company, maker of the air-powered BB gun, advertised the first water pistol in 1916. Called the New Daisy […]
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Random Knowledge: Brain Games
“All right, play time is over; it’s time to get your head in the game,” my friend Lauren sternly implores our team. We’ve been through six rounds. By our calculations, we must only be behind our chief rivals by a few points. Our highly competitive team has its regular starting line-up this week, and we haven’t sustained any major injuries (yet). This isn’t an outdoor team sport or your ordinary parlor game, however—this is serious business. This is weekly pub […]
Work vs. Play: Do I Even Call This Work?
An interesting dynamic exists between work and play. In my last blog, I discussed how domestic chores can be play. The work versus play issue came to mind recently since so much of what I do in my current job is playing (just don’t tell my boss that).
When it comes to a career, I never thought I would be someone who liked their job. It was called work for a reason. Before I knew any better, I envisioned finding something […]
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ICHEG, the RPO, and Distant Worlds: Music from Final Fantasy
As a child, I always enjoyed playing video games, but I never paid too much attention to the musical accompaniment in the background. It wasn’t until college that I first heard gaming music on its own. Prior to that, I simply enjoyed the music as background noise for games, or as musical cues that prompted me to “jump” or dodge an enemy. But then I met the man who eventually became my husband, and while we were dating, we burned […]
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The Williams Pinball Playfield Design Collection
Pioneering Chicago-based gaming company Williams Electronics Games, Inc. donated the Williams Pinball Playfield Design Collection, 1946–1995 to The Strong. The collection consists of more than 200 original drawings of playfields (the pinball machines’ surface where the ball rolls) layouts (with a nearly complete set of sketches from 1947 to 1971), hundreds of mechanical drawings of parts assemblies, and numerous examples of pinball concept artwork. Collectively, these one-of-a-kind materials document how Williams created their games and how playfield designs evolved […]
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Reader Beware—You’re in for a Scare!
Childhood is sometimes punctuated with brief but potent moments of blinding fear. Children often have imaginations that run amok and dark, isolated places are perceived as settings of unspeakable horrors that must be avoided at all costs. Kids can convince themselves (and some of us, even as adults, are still convinced) that horrible creatures await in the basement to snatch an unsuspecting victim; that vengeful ghosts haunt dark hallways; and hideous monsters hide under the bed, preparing to grab the […]
Let There Be Light
What do you get when you take a grand Victorian mansion, all of its ornately detailed furnishings, wallpaper, wooden flooring, and inhabitants (including pets!), and shrink them down to 1/12 their natural size? Well, a dollhouse, of course!
Dollhouses were a passion for museum founder Margaret Woodbury Strong Strong, as they have been for people throughout the centuries, dating as far back as the 1500s. It is easy to understand the appeal of these tiny treasures. Anyone who has had the […]