Recently, I had an opportunity to design a case layout for High Score, one of two new exhibition galleries in ESL Federal Credit Union Digital Worlds at The Strong museum. High Score will allow guests to explore the histories behind the video game industry and how video games have become historical artifacts with their own stories. Guests will be able to enjoy the expansion gallery firsthand in the summer of 2023. Until then, I wanted to share one of the […]
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Jerry Lawson, Video Soft, and the History of the First Black-Owned Video Game Development Company
By 1980, Jerry Lawson was ready for a change. The 40-year-old electrical engineer had spent most of the 1970s working for Fairchild Camera and Instrument Corporation in Silicon Valley. In 1976, he led a team of talented engineers who took an Alpex Computer Corporation prototype and developed it into the Fairchild Channel F, the first home video game console to use interchangeable game cartridges. Although revolutionary in concept, the Channel F was quickly eclipsed by another cartridge-based console […]
Where in the World Is… StarCraft?: The Final Two Members of the World Video Game Hall of Fame Class of 2021
StarCraft (1998)
Released in March 1998, StarCraft was more than just “World of Warcraft in space.” The game added a new twist to a real-time strategy formula while leading a revolution in multiplayer gaming. Set in the 25th century, StarCraft’s campaign follows the Terrans, humans who have been exiled from Earth, as they colonize the far reaches of the Milky Way galaxy. StarCraft utilized Blizzard’s online service Battle.net, one of the first online services to connect players across different […]
2021 World Video Game Hall of Fame Spotlight: Animal Crossing and Microsoft Flight Simulator
Welcome two new inductees into The Strong’s World Video Game Hall of Fame: Animal Crossing and Microsoft Flight Simulator. We recognize individual electronic games of all types—arcade, console, computer, handheld, and mobile—that enjoy popularity over a sustained period and exert influence on the video game industry or on popular culture and society. These two games join Starcraft and Where in the World Is Carmen Sandiego? to complete our 2021 class.
On the surface, Animal Crossing and Microsoft Flight Simulator […]
Reflections on the World Video Game Hall of Fame Class of 2021
Every year we induct new games into the World Video Game Hall of Fame, and in 2021 those games are Animal Crossing (2001), Microsoft Flight Simulator (1982), Starcraft (1998), and Where in the World Is Carmen Sandiego? (1985). These are all worthy games, ones that stand out from their peers because they have shaped the way we play. They are important.
But is there a connection between them, a commonality among a flying program, a simulation of a community […]
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The Coin-op Industry Legacy of ICE President Ralph Coppola
Have you ever played hockey with miniature stick-wielding players and a thumbnail-sized puck on a three-foot table covered by a plastic dome? If so, you have probably played Innovative Concepts in Entertainment’s (ICE) Chexx (or later Super Chexx) “bubble hockey” arcade games. First released in 1982, the iconic game is, in part, the work of Ralph Coppola (1948–2018), who, along with business partner Jack Willert refined David M. Barcelou’s initial invention and brought it to market. Over the course of […]
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Preserving the LGBTQ Game Archive at The Strong
Adrienne Shaw, Director, Cultural Analytics Certificate
Associate Professor, Department of Media Studies and Production
Lew Klein College of Media and Communication Graduate Faculty
Temple University
This fall I donated three digital collections to The Strong museum: the LGBTQ Video Game Archive Source Files, the Rainbow Arcade Collection, and the Joshua D. Savage Digital Game Documents Archive. These are part of my ongoing project documenting the history of LGBTQ content in (primarily) digital games. By donating these files, I hope to encourage future researchers to […]
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Rare Atari Cartridge is Another Clever Invention of a Video Game Pioneer
Chris Kohler, Editorial Director, Digital Eclipse
The first home video game machines were all, as we call them today, “dedicatedʺ systems—that is, the hardware and the software were all contained in one single unit. If you wanted more games, you had to buy an entire separate machine. You can imagine why this was not exactly a solid structure on which to build a new creative medium!
For most players who were around in the late 1970s, their first “programmableʺ game […]
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What was the first video game?
One of the most frequently asked questions about video game history is perhaps the simplest: what was the first video game? It’s a logical question to ask. After all, we’re always curious about these questions of primacy. Who was the first man on the moon? Neil Armstrong. Who was the first woman to fly across the Atlantic? Amelia Earhart. Who was the first person to climb Mount Everest? Well, in this case it was actually two people: Sir Edmund Hillary […]