I came to The Strong Museum to study Carmen Sandiego, the shadowy villain who stars in one of the most successful educational game series in video game history, but I left knowing a lot more about the early days of the educational game industry.
I am a Latinx literature scholar and lifelong gamer, whose research has been focused primarily on AfroLatinx literature and culture (my first book came out in June 2024). My research on Miles Morales and the Latino legacy of […]
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Role-Playing with Sound: A Sonic History of Tabletop Role-Playing Games
A crack of thunder. The rattling of chains. Roars of monsters in the depths. A song to guide your way. These words stoke our imaginations and illustrate how stories are told via the evocation of sound. When people imagine playing a tabletop role-playing game (TTRPG) such as Dungeons & Dragons, they envision people in costume rolling dice, moving small, hand-painted figurines, and navigating sprawling maps of the dungeons that are being delved.
In addition to these material components, however, at the […]
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Contact Moments with Japanese Game Magazines at The Strong Museum
On a snowy winter day in January 2024 at The Strong National Museum of Play, I read about the far-off land of Hyrule, inhabited by fiery dragons, rock-monster-people, and evil twin-sister witches. I pored over issues of Weekly Famitsu, the most popular Japanese gaming magazine, looking at their coverage of The Legend of Zelda: Ocarina of Time. On page 89 of issue no. 507, I see the heading 謎の少年の正体が明らかにされる? (roughly: “Will the identity of the mysterious boy be revealed?”), with […]
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S-T-R-O-N-G: Investigating the History of the Ouija Board at The Strong Museum
The Ouija board as we know it today was patented in Baltimore in the year 1890. Its development and success were closely tied to the rise of the American Spiritualist movement following the Civil War, but the men who patented and popularized the divination tool as a board game were not Spiritualists, but capitalists. At a time when the desire to contact the dead had coalesced into a religious movement, a group of entrepreneurs including Charles Kennard and Elijah Bond […]
Stimulus Correspondences and Game Design: The Complex Case of Simple Simon
On the exhibit floor of The Strong National Museum of Play, somewhere between the Pinball Playfield and Sesame Street exhibits, there is a quote by Diane Ackerman: “Play is our brain’s favorite way of learning.” This quote resonates deeply with me as a Cognitive Neuroscientist interested in the relationships between brain and behaviour, as well as the numerous ways in which games and science interact. For one very special week in October 2023, I was fortunate to visit The Strong […]
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Design Matters to Play Matters to Design
Design Play
While play foreshadows culture, design shapes culture. Both have the potential to transform society. For the Dutch historian Johan Huizinga (1949), play amplifies life. Hence play is necessary to individuals as a life function and to societies as a cultural function, by virtue of its meaning, expressive value, and its spiritual and social associations. Conversely, for other scholars such as American design historian Victor Margolin, designs acquire meaning by shaping the social environments (i.e., habits, practices, lifestyles) where they […]
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Seven Things Learned in Five Days in January
I arrived at The Strong National Museum of Play near the end of January 2024 with nine days to spare to submit a book manuscript and a Research Fellowship lasting just five days. This, then, would not be a luxurious waltz around the vast collection in the archives. It was more a sprint through I had already reconnoitered titles in the hope of verifying previous leads, and tidying up some loose ends in some previously written chapters.
This book is about […]
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The More Things Change. . .
Nature always strives for balance. While at times it may be fragile, there are ecosystems all around us that are evidence of this fact. Even in our own lives, we naturally strive for a state of equilibrium. We’re tired, so we sleep. We’re hungry, so we eat. We’re stressed . . . so we play.
The past few years have certainly had their share of stresses, from civil unrest to economic woes and, oh yeah, a global pandemic. It’s more important […]
Unstoppable Historical Research Meets Immovable Secrecy Clause
Ever signed an NDA? It stands for Non-Disclosure Agreement, basically a contract through which the parties agree not to disclose any information covered by it. Personally, as a screenwriter, I’ve signed a few. About what? Well, that I can’t reveal, of course. That’s the whole purpose of an NDA, right? But what if (hopefully), five or ten years from now, someone becomes interested in the creative process of the project covered by that particular NDA? Will its secrecy have expired […]
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