In October 2015, I was awarded a Research Fellowship from The Strong. I had access to the library, the archives, the museum itself, and the seemingly endless rows of shelves full of playthings of the past. Both my 14-year-old self and my current 30-something researcher self were in a happy place. My job is to study video games and teach about them—not a bad gig at all, I must admit—and I have been interested in the history and theory of […]
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Barbie Hacks and Mods: On Swapping Voices, Removing Makeup, and Fighting Prejudice
Barbie has raised eyebrows since her debut at the 1959 Toy Fair. Modeled after the German Bild Lilli novelty doll, Barbie provided girls a playroom outlet for their dreams and aspirations. Inventor Ruth Handler knew that girls wanted to play at more than being a mother to life-sized baby dolls, but Mattel executives were skeptical. In the end, Handler was right and had the sales numbers to prove it. Little girls all over the country wanted to play at being […]
My Year with Atari
Last year, I began processing the Atari Coin-Op Division records, a massive collection The Strong acquired in June 2014. These materials were previously held by a collector who purchased them in 2003 through a sealed-bid auction as Atari Games was liquidating its assets. Housed in four different storage facilities for 11 years, the materials arrived at the museum in boxes that filled 23 wooden pallets. Unloaded from a semi, the pallets went to the climate-controlled storage facility on the museum’s […]
Through the Artist’s Eyes
My love of movable books and of antique toys and games containing the richly colored chromolithographs of the last half of the 1800s brought me to The Strong’s Online Collections. I spent four days “oohing” and “ahhing” over the vast archive of images in the museum’s database before I discovered it was possible to view the actual objects by arranging an appointment or, better yet, applying for a fellowship for an in-depth immersion. Although I learned I was the first […]
Domestic Hobbies: The Fight for Community in the Face of Isolation and Injustice
Domestic hobbies scratch the play itch—the need for creative expression and for losing yourself in the flow of an activity. In my previous blog, I addressed the therapeutic nature of crafting and the calm that it brings to its practitioners. Creative pursuits can also meet the need for community, for comfort and companionship for the individual and also for the comfort of the greater good, through social causes and charities.
Limited in the roles they could play outside of the home, […]
Domestic Hobbies: The Connection between the Past and the Future
Knitting, quilting, and other domestic hobbies appear to have experienced a surge in popularity over the past two decades. Perhaps it is more accurate to state that they have experienced a surge in visibility thanks to social media and other online communities, as the qualities that attract people to domestic hobbies have remained constant for centuries. In previous posts, I addressed their therapeutic benefits and ability to create a sense of community among crafters. There is a third reason why […]
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Dino-MITE!
GIFT SHOP. Those two words might strike fear into the hearts of museum-going parents, but for children who have been bribed into good behavior, it is a beacon. Don’t disappear, don’t have a tantrum, don’t break anything—you may be rewarded with something from the museum’s gift shop. I grew up in Pittsburgh, where we had a treasure trove of museums to frequent. My favorite was the Carnegie Museum of Natural History, whose permanent exhibitions included a hall of minerals and […]
From Italy to Rochester, Looking for the Meaning of Play
In November 2015, I came from my home in Turin, Italy, to spend a month at The Strong museum working on my research project, “The Meaning of Toys: Creating and Conveying Knowledge through Playful Artifacts.” I was honored to be granted a Strong Research Fellowship that financed the first half of my stay.
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Nancy Drew and the Case of the Girl Gamers
Recently, debates about women and video games have been making the rounds. The New York Times, Rolling Stone, and the Colbert Report, for instance, have drawn attention to what it can be like for women in gaming communities. They explain that women face a lot of pushback and find themselves viewed as unwelcome visitors in spaces stereotyped as “for the guys.” Along the way, the nature of video games themselves comes under scrutiny—characterized as hyper-masculine, violent, and sexist. In other […]
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