The Strong’s historians, curators, librarians, and other staff offer insights into and anecdotes about the critical role of play in human development and the ways in which toys, dolls, games, and video games reflect cultural history.
Play Stuff Blog
When I was a kid I loved to play "grocery." Every Saturday morning, I would hear Mr. Maroni's old produce truck groan as it came up the hill, turned the corner and slowly limped down my street. I would throw open the screen door on the porch, scamper past the glider, and fly down the steps out front to be there just as the big, uncovered wood-sided truck ground to a stop directly in front of my house on Lafayette Avenue.
My mother would follow with her change purse in hand. From the crates of fiery red beefsteak tomatoes and the orange-fleshed yams, to the bright yellow bananas, and the purple eggplant, I got to gently place the chosen pieces into the faded and dented aluminum scale in the rear of the truck, and watch the arrow spin around and stop at the weight of each selected fruit or vegetable. Then Mr. Maroni placed my chosen produce into small paper bags and handed them to me with a smile.
Then came my favorite part of the game. My mom handed me her change purse, and I got to sift through the shiny coins and choose the right amount to pay for my treasures. I counted out each nickel, dime, and quarter and proudly handed them to Mr. Maroni. Sometimes I would even get change back!
I discovered at an early age that learning was fun, and a big part of that was my mother encouraging me to choose the vegetables and fruit from that old wooden truck. How to pay for my purchases taught me not just arithmetic, but the value of each precious coin and spending it wisely. It also gave me a feeling of accomplishment, independence, and made my mother proud.
The ability to try to make good choices and learn the value of money are traits I have tried to foster in my life. Every time I shop for produce, I still remember my mother telling me to pick out a shiny onion or shake a musk melon to hear the seeds inside that would tell me it was ripe. I use a credit card now to pay for my purchases, instead of counting out change. But I still smile as I approach the produce aisle and recall fond memories of the "grocery game." I think I'll thump a watermelon on my next trip to the store.
Joseph Campbell, the scholar of comparative myth whose work inspired the Star Wars saga, reminded us that every archetypal hero of fable and fiction is drawn into an adventure, enlists the support of trusted comrades, passes alone beyond a threshold of ordinary endurance, survives the crucial ordeal, and then remerges steeled and restored. Whether his name is Gilgamesh, Quetzalcoatl, Hercules, Odysseus, Orpheus, Beowulf, or Luke Skywalker, every typical hero of myth endures the arduous tests that give him moral substance, self-knowledge, and the key to restoring his power.
Autumn in upstate New York is not my favorite season. I’m a summer guy. I enjoy the heat, swimming, golfing, landscaping, fresh air blowing through open windows, and light clothing. Autumn abruptly ends all of these things, and each year I suffer more than your normal New Yorker from Seasonal Affective Disorder.
Six years ago, James Paul Gee announced at the beginning of his book, What Video Games Have to Teach Us about Learning and Literacy, “I want to talk about video games—yes, even violent video games—and say something positive about them.” It was not quite as provocative as Martin Luther nailing his ninety-five theses to the door of the cas
I’m psyched! Today, the National Center for the History of Electronic Games is announcing that we’ve acquired the Videotopia Collection.
My recent family vacation to the Adirondacks was a great respite from work, school, and the seemingly endless yard work that has consumed the better part of my summer.
It was a sunny August day when the Strong curators rolled into the little town of Arcola, Illinois.
First patented in 1891, the Ouija Board has been popular ever since—a remarkably long run.
Game enthusiast Joseph Qualls recently donated more than 750 back issues of video game magazines to NCHEG. The magazines, mostly from the 1990s, wonderfully document the industry’s transition into the 32-bit era and beyond. Select almost any time from that decade and you will learn about the state of video games from this collection.