Recently, ICHEG added the controversial arcade game Death Race to its collections.
Released by Exidy in 1976, Death Race became the first arcade game to spur a national controversy over violence in video games. A player of the game navigated a white car across the black screen as white stick figures, which developers called “gremlins,” ran back and forth. The driver attempted to run over the gremlins, which let out high-pitched screams and turned into tomb stones complete with crosses. With […]
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Back in the Day: Early Television for Kids
“Plunk yer magic Twanger, Froggy!” Back in the early 1950s, these magic words enabled that impudent rubber frog known professionally as Froggy the Gremlin to suddenly appear out of nowhere on The Buster Brown Show. Materializing in a puff of smoke and uttering his famous “Hiya kids; Hiya, Hiya!” greeting, Froggy’s subsequent antics and smart aleck remarks visibly annoyed the show’s host, a jolly fellow known to all as Smilin’ Ed McConnell, but always delighted the kids gathered in the […]
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One Question for Lance Armstrong
The French have a saying: les pensées d’escalier, “thoughts on the stairs,” or in America, we say, “what I shoudda said.” Usually the perfect comeback doesn’t come to you until you’re leaving the event—in your overcoat on the stairwell—and it can do you no good. The witty riposte that surfaces fills you with regret. Alas, I had one of these experiences recently at a meet and greet for Lance Armstrong. He was scheduled to speak at the Ride for Roswell, […]
Don’t Call It a Comeback: The Return of Iconic 1980s Characters
Do you ever find yourself wishing that you could be a child again, just for a few hours? Don’t get me wrong, I enjoy adulthood, but I freely admit that every once in a while I find myself wanting to be a kid again, having a snack in my parents’ living room while watching Duck Tales. I miss the characters and cartoons of my youth, and suspect plenty of others share my sentiment, regardless of what era they grew up […]
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Now Playing
Nearly 600,000 guests come to The Strong annually, and many consider a visit to the arcade in eGameRevolution the highlight of their trip. Some visitors favor new games—slashing fruit on the giant touch-screen version of Fruit Ninja, munching opponents in the four-person Pac-Man Battle Royale, or playing the only Sega Giant Tetris game in North America. Old-school players make a bee-line for classics like Lunar Lander, Asteroids, or Gauntlet. The dozens of games featured in the exhibit give guests plenty […]
Play-Time: Racing Against the Clock
Consider a paradox: people who play the fastest devote great lengths of time to doing so. This presents a conundrum only slightly less challenging than a Rubik’s Cube—unless you’re the current world record holder, who solved the puzzling polyhedron in less than six seconds. If you asked champion Feliks Zemdegs, he’d probably say the goal of playing quickly is achieved slowly.
Videos abound online in which Rubik’s Cube gurus demonstrate how to solve the puzzle. Novices will have no trouble with […]
Albert Paley: Gravity, Sculpture, and Play
Less than a minute into my scheduled interview with world-renowned sculptor Albert Paley, we knew we had a problem. I wanted to talk about how he played as a child, but Paley wanted to know what I meant by play. And just like that he became the interviewer and I was the one reaching for answers. It’s a great question. I gave the answer most people interested in play can agree with: play is self-initiated, self-regulated, and self-limited. Play has […]
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What if Dali Made Video Games?
PBS recently launched the Idea Channel, a bi-weekly series that examines the evolving relationship between modern technology and art. In the episode “Super Mario Brothers as Surrealist Art?”, host Mike Rungetta advocated for the game’s place in the canon of great surrealists.
In reviewing the gameplay experience, Rungetta said “you eat a flower that lets you spit fire…and there’s this guy that throws armadillo-type things from a cloud. These sound like the ravings of a mad man.” Of the surrealist experience, […]
Boys Will Be Boys…
…except when it comes to toys.
We spend a lot of time talking about the way the media portrays women—how images of svelte, scantily-clad models on New York City’s sky-high billboards affect us mere mortals below, for instance. The struggle with body image and beauty standards begins at a very young age for girls, often with toys like Barbie, the beautiful doll who stares mockingly up at everyone unfortunate enough to be made of something other than flawless plastic. But this […]