Digital Games Curator Andrew Borman uncovers the history of Atari’s Gremlins The Arcade Game, from its initial conception in 1983 to its cancellation in 1985.
Continue Reading about Game Saves: Unreleased Gremlins The Arcade Game by Atari
Hours: 10 a.m.–5 p.m. | Fri. & Sat. till 8 p.m.
Digital Games Curator Andrew Borman uncovers the history of Atari’s Gremlins The Arcade Game, from its initial conception in 1983 to its cancellation in 1985.
Continue Reading about Game Saves: Unreleased Gremlins The Arcade Game by Atari
Vivian Gussin Paley, the teacher, author, and advocate for the importance of play for young children, died on July 26, 2019. She was a charter member of the editorial advisory board of the American Journal of Play and The Strong’s Brian Sutton-Smith Library and Archives of Play cares for a collection of her personal papers. Her pioneering technique of storytelling and story acting in the early childhood classroom earned her a MacArthur “genius” grant in 1989 and influenced […]
Continue Reading about Remembering Educator and Play Advocate Vivian Gussin Paley, 1929–2019
Ian Larson, 2019 Strong Research Fellow
PhD Student, University of California, Irvine; Irvine, California
Any new popular device is bound to have its share of imitators and copycats. This certainly was the case in 1972 after Ralph H. Baer and Magnavox released the first-ever home video game console, the Magnavox Odyssey. While Baer’s Odyssey failed to spark a revolution, one of its many games, Table Tennis, would become the inspiration for the game that did: Nolan Bushnell and Atari’s PONG, the first […]
Crayola Crayons were inducted into the National Toy Hall of Fame way back in 1998, the first year of the Toy Hall’s existence. So it was well deserved when coloring books entered the National Toy Hall of Fame as part of the class of 2019. Coloring books have been around for more than a century and they mark a special time in childhood when one of the simplest toys can offer hours of entertainment and satisfaction. It turns […]
Continue Reading about Coloring Fun: National Toy Hall of Fame Inducts Coloring Book
Steven Dashiell, 2019 Mary Valentine-Andrew Cosman Research Fellow
PhD candidate, University of Maryland Baltimore County
My dissertation concerns the discourses of male student veterans, examining their discourses concerning their perceptions of marginalization on campus. However, I have always had an interest in research surrounding gaming, specifically the newer games of strategy that fall into the categories of role-playing games (RPGs) and collectible card games. I am fascinated by how players interact and interface with each other while they are engaged in the […]
In 2018, The Strong received a donation of thousands of artifacts, including first-edition strategy and simulation games, wargames, and role-playing games from Darwin Bromley, co-founder of Mayfair Games. The artifacts constituted the single largest gift the to the museum’s collection and will help scholars understand the importance and influence of a transitional era in games, charting their effect on the development of contemporary examples and on video games.
Darwin Bromley began playing and collecting games with his brother, Peter, […]
Continue Reading about Armchair Generals Past, Present, and Future: A Short History of Wargaming
Is pinball a game of skill or a game of chance? Most people today would argue it’s a game of skill. The player chooses when to hit the ball with their flippers and some can even aim with deadeye precision at the glitzy little light-up targets that make these games so iconic. But what if we stripped that all away? No lights, no million-point multipliers, and most importantly, no flippers. Is still a game of skill when all you’re armed […]
Continue Reading about Taking the Plunge: Two Pivotal Games that Set the Course of Pinball’s History
A board game begins with the board. But how is that board divided up? Often the simplest unit of division is a square. Consider the 64 squares of a chess board, or the 92 squares on a Stratego board. In each case, players take control of a square which exists in relation to other spaces around it, especially if they share adjoining borders. The design of these game boards affords or encourages certain types of movement, usually horizontally […]
Playing in the Past
Robert Whitaker
2019 G. Rollie Adams Research Fellow
Research Fellow, The Waggonner Center, Louisiana Tech University, Ruston, LA
To study the early history of digital games is to study games with historical settings. Whether the game was designed for educational use like MECC’s The Oregon Trail, or commercial profit like SSI’s Computer Bismarck, history games are an essential part of the early history of digital games as a medium.
For the past six years I’ve been studying the relationship […]