Staff from The Strong explore the unique challenges of preserving Nutting Associates’ 1967 coin-operated game Computer Quiz and the reel of film inside.
Continue Reading about Game Saves: Preserving the Film of Computer Quiz
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Staff from The Strong explore the unique challenges of preserving Nutting Associates’ 1967 coin-operated game Computer Quiz and the reel of film inside.
Continue Reading about Game Saves: Preserving the Film of Computer Quiz
All animals are funny, but some animals are funnier than others.
Aside from being a somewhat obvious riff (a polite way of saying “rip-off”) on George Orwell’s famously cynical line from Animal Farm, I do think there’s some truth to this statement.
In recent years, for example, there have been plenty of video games that have used animals as characters. Often, like in Sonic the Hedgehog or Animal Crossing, they’re somewhat anthropomorphized—animal characters doing typical human things like farming or running and […]
“Charming,” “whimsical,” “masterpiece,” “pretty funny” are just a few of the words used to describe the Magic: The Gathering card, the Chaos Orb. These accolades are for the card’s art, a bulbous, floating spherical monster endlessly drooling lava from its looming maw, as well as for the card’s powerful effect. But to understand the wild, disruptive effect of the card, it is good to know the basics of Magic.
Magic: The Gathering was the first “collectible card game” and […]
Continue Reading about Chaos Orb—Magic: The Gathering’s Wild Card
“Everything comes back into style if you wait long enough.”
The first time I heard this phrase was in my early teens from my mother. At the time, I was obsessed with flared jeans, a trend directly inspired by bell bottoms of the 1960s. Upon hearing my mom’s words, I—like most teens—was absolutely certain she had no idea what she was talking about but kept that thought to myself. Now as an adult, I’ve come to that startling realization many of […]
Continue Reading about Out with the Old and in with the… Older?
When it comes to important symbols of the United States that encapsulate our national aspirations to stand for values such as democracy, freedom, and inclusion, the Statue of Liberty might be at the top of the list. Ever since her inauguration in 1886, she has lifted her torch above New York Harbor, serving as a beacon for countless immigrants. Movingly, Emma Lazarus’s poem “The New Colossus” evokes the sense of welcome that the Statue of Liberty represents and concludes, “Send […]
By 1980, Jerry Lawson was ready for a change. The 40-year-old electrical engineer had spent most of the 1970s working for Fairchild Camera and Instrument Corporation in Silicon Valley. In 1976, he led a team of talented engineers who took an Alpex Computer Corporation prototype and developed it into the Fairchild Channel F, the first home video game console to use interchangeable game cartridges. Although revolutionary in concept, the Channel F was quickly eclipsed by another cartridge-based console […]
One of the great challenges for play scholars or anyone thinking seriously about play is discerning when something is playful and when it is not. As circumstances change, boundaries shift, or meanings alter, the same action may be playful or not be playful, the same object may be a plaything or not a plaything. Play can be an elusive quarry, just when we think we have it pinned down it escapes our grasp, and when we may not even […]
The Japanese culture of kawaii—loosely meaning cute—emerged in the 1970s when teenage girls with extra money began to favor adorable accoutrements inspired by artists like Moto Hagio and Keiko Takemiya. More recently, Americans have also embraced the style. Kids collect figures like Totoro and Gudetama the Lazy Egg, play with doe-eyed fashion dolls, and use whimsical school supplies like Keroppi pencil cases. While these peachy keen aesthetics are pleasing to the eye, some argue that understanding Kawaii is not as […]
Krystal Starke
2021 G. Rollie Adams Research Fellow
PhD Student at The State University of New York at Buffalo
I came to The Strong with an open-ended mission: to soak up everything I could surrounding my research interests in early childhood autism and play as part of my dissertation research. Fortunately, The Strong’s Brian Sutton-Smith Library and Archives of Play is filled with rich secondary materials that provided a lens to understand the primary sources within the museum’s collections in a new way.
I […]