“I love a parade.”
Or at least that’s what the rousing chorus of Harry Richman’s 1932 song proudly boasts.
Barbara Streisand shares similar enthusiasm in the popular 1964 musical (and 1968 film adaptation) Funny Girl while belting out the now iconic song “Don’t Rain on My Parade”. The song has continued to experience popularity in the zeitgeist in the decades since, with a particularly memorable (albeit brief) rendition by Robin Williams in the 1993 film Mrs. Doubtfire.
So, what makes parades so popular? […]
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Board Game Prototypes and a Gift of Clank!
We receive lots of donations every year at The Strong, from single items to accumulations numbering in the hundreds or even thousands. One of the largest collections ever gifted to the museum has been the game collection we received from the founder of Mayfair Games. This collection includes not only thousands of games, but important archives related to a game manufacturer and to game design and marketing. And the collection holds game prototypes which I find fascinating artifacts.
Most of the […]
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Can a Computer Blunder?
“To err is human, to forgive divine” — Alexander Pope
Somebody had blundered. It’s a truism of most organizations and most human initiatives. It’s especially true in wartime. Alfred Lord Tennyson stamped the phrase indelibly into the English language in his poem “The Charge of the Light Brigade”: Forward, the Light Brigade!” Was there a man dismayed? Not though the soldier knew Someone had blundered. Theirs not to make reply, Theirs not to reason why, Theirs but to do and […]
Dolly Dingle Visits the Museum: Early 20th-Century Paper Dolls as Socially Active Objects
Often written off as charming novelties of childhood, paper dolls can serve as powerful indicators of the drastic sociopolitical changes occurring in the early 20th century. Like many toys, they reflect the cultural values of their creators and their consumers, providing insight into the lives of women and children during a tumultuous political era. During my time at The Strong National Museum of Play, I was able to examine a wide variety of paper dolls created between 1900 and 1940 […]
The COVID-19 Pandemic and the Persistence of Children’s Play
In a recent American Journal of Play article, psychologist Peter Gray draws on surveys with U.S. children and parents to suggest that in the earliest months of the pandemic lockdown, many children who had increased time to play, more time with their families, and opportunities to contribute constructively to family life, showed improved mental well-being. This research got me thinking about my own children’s play experiences during the pandemic. I thought about how their play endured under difficult circumstances and […]
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Build, Connect, Play
Recently, I had an opportunity to design a case layout for High Score, one of two new exhibition galleries in ESL Federal Credit Union Digital Worlds at The Strong museum. High Score will allow guests to explore the histories behind the video game industry and how video games have become historical artifacts with their own stories. Guests will be able to enjoy the expansion gallery firsthand in the summer of 2023. Until then, I wanted to share one of the […]
A Vote for Barbie
Dressed in her inaugural gown of red, blue, and silver, Barbie made her political debut with a presidential run in 1992. In 2000, Barbie’s bid for president was part of the White House Project, a non-profit organization seeking to increase female representation in American institutions. In the 2004 presidential race, she donned a red power suit. In 2008, she added another run as presidential candidate to her storied resume. In 2012, Barbie sought to inspire girls. In 2016, […]
Intern Experience: Processing Dime Store and Action Figures
For three months during the summer of 2021, I had the privilege to work as an intern for the Collections team at The Strong museum. My primary project focused on researching and cataloging action and toy figures ranging from the 1970s to the 2000s. At the start of my internship, I also cataloged a collection consisting of 1940s cast iron lead figures from manufacturers such as Barclay, Auburn Rubber Company, and Manoil Mfg, Company. Highlights included The Happy Farm […]
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Game Saves: Preserving the Film of Computer Quiz
Staff from The Strong explore the unique challenges of preserving Nutting Associates’ 1967 coin-operated game Computer Quiz and the reel of film inside.
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