By Adam Nedeff, Researcher for The Strong’s National Archives of Game Show History
On June 19, 1952, game show moguls Mark Goodson & Bill Todman introduced a new panel game, I’ve Got a Secret, intended to be a summer replacement for a mystery drama, Casey, Crime Photographer. The utterly basic premise: A contestant whispered a secret about themselves to the host. The panel had to ask yes/no questions to figure out the secret. And with such a simple formula, I’ve Got […]
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Heroines Just as Interesting as Heroes
The video game company Her Interactive adopted the slogan “For Girls Who Aren’t Afraid of a Mouse.” The firm’s fan letters and focus group collections informed my research on how video games are a technological construction of human expression. Her Interactive was a company focused on creating games based on the reception they received from their audience—girl gamers. They wanted to make video games based on the Nancy Drew series of novels more story driven so that girls would be […]
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The Strong Museum: Past & Present
As a child, I used to frequent The Strong museum and its many exhibits. I recall having no small amount of fun. Since then, the museum has changed quite a bit. The most iconic exhibits like Sesame Street and Reading Adventureland are still here, but some that I remember have been replaced over the years with other exhibits. However, there’s still a lot to love about the museum and everything therein.
A favorite part of The Strong from my childhood was […]
How Does a Game Get into the World Video Game Hall of Fame?
We welcomed four new inductees into the World Video Game Hall of Fame class of 2022: Ms. Pac-Man, Dance Dance Revolution, Legend of Zelda: Ocarina of Time, and Sid Meier’s Civilization. They span almost a 20-year period in game history, with Ms. Pac-Man coming out in 1981, Civilization released ten years later, and DDR and Legend of Zelda: Ocarina of Time debuting in 1998. Interestingly, that seventeen-year time span actually marks the most time-compressed period for any of our World […]
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Remembering Play Scholar and Advocate Joe L. Frost
Joe L. Frost, the renowned scholar and educator who advocated for the importance of free outdoor play, playgrounds, and recess, died on February 17, 2020. Frost was a charter member of the editorial advisory board of the American Journal of Play. In his more than 50 years of research, including writing 20 books and multitudes of articles and reports, teaching, consulting, and service, he became one of play’s greatest champions.
Born in Parks, Arkansas, on March 25, 1933, Frost grew up […]
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Play on with Music Game Shows
By Adam Nedeff, Researcher for the National Archives of Game Show History
Stay up to date with the world of game shows and The Strong’s National Archives of Game Show History with this recurring blog. This month, learn about May’s lineup of music game shows and the history of this playful subgenre.
In the month of May, Fox is hoping game show fans will tune in for tunes. Starting May 23, the network’s Monday prime time schedule will be wall-to-wall musical […]
Replaying Pandemic in a Pandemic
Back in earliest months of the U.S. COVID-19 lockdown in 2020, you may have missed the flurry of board game articles all recommending the same game: Pandemic, the 2008 cooperative game where players race around a world map to cure four simultaneous infectious epidemics before the world is lost. Great minds think alike; The New Yorker, Wall Street Journal, Mashable, NPR, and more outlets raced to publish articles on the resonance of playing Pandemic in an actual pandemic. Most of […]
From the Page to the Playroom
In 1976, scholar Barbara Bader defined a picture book as “text, illustrations, total design; an item of manufacture and a commercial product; a social, cultural, historic document; and foremost, an experience for a [reader/beholder]. As an art form it hinges on the interdependence of pictures and words, on the simultaneous display of two facing pages, and on the drama of the turning page.” I am fascinated by these works of art. Picture books serve as visual and tactile experiences. Many […]
Making Space for Play
This month we opened our new maker space, Play Lab. It’s a bright, busy place, filled with equipment for assembling, building, crafting, cutting, designing, fashioning, gluing, hammering, programing, soldering, and weaving. Our public programming team and guest services staff will hold facilitated sessions where kids (and adults) can create. It’s hands-on fun!
For kids, making things is an essential type of play, one that teaches as it engages. Scholars note the benefits of construction play. Construction play trains spatial skills. It […]