By Adam Nedeff, researcher for the National Archives of Game Show History
Prizes on game shows seem fairly straightforward. Here’s a nice thing; win the prize. But there’s some slight nuance to it that’s led to muddled or mistaken information being commonly shared over the years. This month, we’re going to dive into one fairly common misunderstood tidbit about what contestants can do when they win a prize on a game show.
There’s (usually) no such thing as “requesting the value […]
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Name That. . . Game Show Contestant
What would game shows be without contestants? We watch them, cheer for them, and sometimes even compete with them. But we seldom know much about them. I recently had the opportunity to learn about one remarkable game show contestant.
Now Let’s Meet Our Contestant
Born in the early 1940s, Candy Lee demonstrated an aptitude for performance at a young age. With her mother, Vilma Laska, as her promoter, she won her first beauty contest at age three and was singing for a […]
Abbott Forming Games
Curious coincidences catch the eye, and one unusual historical pattern got my attention while editing labels for the 2025 inductees into the National Toy Hall of Fame. I learned that Scott Abbott was the co-creator of Trivial Pursuit, and it struck me as interesting because it seems that people named Abbott have been surprisingly important as creators of card and board games.
Anne Abbott
I first began thinking about Abbotts and game making many years ago when I learned that Anne Abbott […]
Visiting the Magic Kingdom on my Family’s Computer—Lines Included
It’s always interesting to tumble down a rabbit hole while learning the history of a video game you enjoyed growing up. I did this previously with Myst, so this time I wanted to investigate another game that brings me great nostalgia: Disney’s Virtual Magic Kingdom (VMK). This video game was a browser-based Massively Multiplayer Online Game (MMOG) that existed for only three years. Yet while searching through articles, podcasts, and fan recreations, I learned that the history of VMK stretches […]
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Celebrating 50 Years: “Let’s Play the Feud”
By Adam Nedeff, researcher for the National Archives of Game Show History
Fifty years ago this month, in July 1976, one of the most successful game shows in America made its debut. Mark Goodson-Bill Todman Productions, the ABC television network, and host Richard Dawson all declared, “Let’s play the Feud!”
Family Feud came to life thanks to the success of another game show. Goodson-Todman’s Match Game on CBS was the most popular show on daytime TV in the mid-1970s. One round of […]
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Designing for Productive Failure: What Play Materials Reveal about How Children Persist
By: Joshita Manohar, 2026 Strong Research Fellow
A child picks up a puzzle piece, turns it once, then twice, and presses it into place. It does not fit. They pause. Try again. This time, they push a little harder, then pull it back out. For a moment, nothing happens. The piece stays where it is, slightly misaligned, waiting. On a tablet, the same moment might unfold differently. The piece snaps into place or it refuses to move at all.
These small differences […]
I Hate Mondays: Exploring the Garfield Franchise
It’s 1995. I’m 4 years old, in my pajamas, planted in front of my television. In the VCR is a VHS tape with a recording of the 1987 A Garfield Christmas special. A Garfield stuffed animal (also in his pajamas) is within reach. Cut to a Sunday morning with my grandmother. At the kitchen table, she sits with her instant coffee reading the “funnies.” Populating the newspaper page are the likes of Cathy, Dilbert, Peanuts and, of course, Garfield. It’s […]
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Tabletop Role-playing Games as Identity Creation Tools
By: Johnathen Rockwell, 2026 Valentine-Cosman Research Fellow
For more than 50 years, players young and old have experienced tabletop role-playing games: rolling dice, eating snacks, and creating stories. Despite their longevity and contemporary boom in popularity, tabletop role-playing games (TTRPGs) possess little associated scholarship, especially scholarship that addresses their unique culture and material legacies. By examining the interplay and correspondence between players and designers, and the game systems themselves, my work asks the question: Do tabletop role-playing games serve as a […]
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What’s in a Conservator’s Toolkit?
I’m always surprised that more people don’t ask “What’s in a Conservator’s Toolkit?” because we usually have some rare and very cool favorite tools at our disposal for various tasks. Not your typical screwdriver, hammer, tape measurer stuff, I’m talking about tools you really wouldn’t find universally or at your local hardware store. What’s even more interesting is that each conservator’s favorites will be vastly different depending on the individual. So, I’m lifting the veil on my top five favorite […]

