Have you ever yearned for a particular gift only to receive an inferior substitute? That I imagine is what happened under a number of Christmas trees in the mid-1970s, when Marx Toys marketed its T.V. Tennis, an electromechanical version of home video game systems. ICHEG recently acquired a working copy of T.V. Tennis.
Let’s set the stage. In 1972, Magnavox introduced Odyssey, a home gaming system featuring, among other activities, a tennis game. The game consisted of two player-controlled paddles that […]
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The Addams Family and Pinball in the Age of Video Games
As a teenager, I spent so many late nights at a local pizza shop playing The Addams Family that the owner affectionately called me “Pugsley,” after the Addams’ son. The Pat Lawlor-designed machine is more than a personal favorite; it shook the pinball world during the early 1990s, at once symbolizing the industry’s resurgence, and perhaps, its last gasp of life.
Although pinball traces its roots back to the 18th—century parlor game bagatelle, modern coin-operated pinball originated in the […]
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Her Interactive Collections at ICHEG
Her Interactive, creator of the popular Nancy Drew games, has donated a large collection of games, design drafts, memoranda, press materials, focus group studies, player correspondence, and other materials that document the company’s history, the development of their Nancy Drew games, and the attitudes of girls towards gaming over the past 20 years.
Nancy Drew has captured the imagination of girls since her fictional debut in 1930. Originally created by Edward Stratemeyer—whose Stratemeyer Syndicate also produced the Hardy Boys, Bobbsey Twins, […]
Gaming in 2012
Happy New Year fellow gamers! As we ring in the New Year, I wanted to take a moment to appreciate all the innovations the industry underwent throughout the last 12 months.
At the beginning of the year, Sony released the handheld PlayStation Vita (PS Vita) to North and South America, Europe, Australia, and Russia. Several months earlier, the PS Vita made a successful debut in Japan. Sony marketed the PS Vita as a portable PlayStation 3 and players enjoyed graphics as […]
The Vectrex Turns 30
During the early 1980s, Smith Engineering/Western Technologies founder and Microvision designer Jay Smith III led an effort to develop a portable home video game console capable of emulating such popular vector graphics-based arcade games as Asteroids (1979) and Tempest (1980). This year marks the 30th anniversary of the General Consumer Electronics (GCE) (and later Milton Bradley) Vectrex; the first vector graphics-based video game system.
I first encountered the black rectangular console with its built-in 9-inch monochrome display on Christmas morning, 1984. […]
Timeline of Video Game History
ICHEG’s website now features a new timeline charting the development of video games from the experiments of a few early computer pioneers to the products of a multibillion dollar industry. Some years on the timeline present an important or groundbreaking game or system; other entries symbolize a trend, such as the development of social and mobile gaming.
Some years presented easy and obvious selections. The home version of Pong, for example, stood out in 1975. Nintendo’s Game Boy was a sure […]
Aliens, Astronauts, and Video Games
Since the 17th century, individuals have discussed the possibility of extraterrestrial beings. What is the possibility of extraterrestrial life? “Guaranteed,” Harvard physicist and search for extraterrestrial intelligent life leader Paul Horowitz declared in a 1996 interview with Time Magazine. It is “so overwhelmingly likely that I’d give you almost any odds you’d like,” he said. Not everyone shares Horowitz’s confidence, but most people still delight in films, books, TV, and educational programming about the subject. From Space Attack to Aliens […]
How Software Development Helped Make Sony’s PlayStation the King of 1990s Consoles
Recently ICHEG added a display of rare PlayStation software development materials to its eGameRevolution exhibit. Among these materials are an MW.3 or “PS-X” and blue and green debugging stations on loan from the PlayStation Museum. These artifacts shine a light on the often overlooked game developer, while illustrating the ways in which software development helped establish the PlayStation as one of the best-selling, and for many gamers—essential consumer products of the 1990s.
Before Sony launched its PlayStation in Japan in December […]
Costume Quest: Nostalgic Halloween Gaming
It’s almost Halloween. My neighborhood is filled with decorative plastic ghosts, goblins, and skeletons. Advertisements for scary movie marathons inundate television channels, and bookstores carry special displays of Dracula and Frankenstein. As a gamer, this is the best time to play chilling classics like Resident Evil, Silent Hill, or Left 4 Dead. But not all Halloween games fall into the traditional survival horror genre. I recently discovered a game that calls attention to my favorite part of this holiday: costumes.
Costume […]
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