From my childhood, I seem to recall an early TV advertising ditty that ended with: “Lucky us in a Greyhound bus!” Growing up in a village too small for Greyhound service, my introduction to the transportation line came from ads in magazines, newspapers, and television and from glimpses of Greyhound buses in movies, songs, and popular culture. It took me several bus rides during college and a wonderful donation to The Strong to appreciate Greyhound and its place in Americans’ […]
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Video Games Showcase the Human Experience
Storytellers help listeners to connect to experiences. Current storytelling projects such as The Moth, Story Corps, and Human Library showcase human experience through various media platforms. Video games today demonstrate how storytelling continues to evolve. The format allows players to interpret the game and to make in-game decisions that affect the fate of the characters and the plot of the story. The video game industry has recently provided players with two games, The Novelist and Gone Home, that present an opportunity […]
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Derek Jeter: The “Star Power” of Play
Rabid fan that I am, and with spring training just finished, I knew baseball had to be my blog topic so I could talk about the coming season, Derek Jeter’s recent retirement announcement, and the power of his presence and his play. Yankee Captain since 2003, Jeter has been the face of his team for more than a decade. Not only has he been a key part of recent Yankee successes, he has also helped hold the game together during […]
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Realm Reborn: A Not-So-Final Fantasy
On September 22, 2010, game developer and publisher Square Enix released Final Fantasy XIV (FFXIV), the latest addition to one of the top-grossing video game franchises ever created. This marked the second game in the series to be part of the massively-multiplayer online (MMO) genre. Almost immediately, negative responses from gamers and critics poured into the company, citing the game’s clunky interface, poor player economy, restrictive quest lines, and many other bugs and glitches that made the game nearly unplayable. In […]
Hercules: The Pinball Legend
In 1976, game designer Ron Halliburton of Arcade Engineering created a jumbo-sized pinball machine concept for the Bally Manufacturing Corporation. Bally created two prototypes for the electro-mechanical game they called Bigfoot and determined not to move it to production. Allan Reizman, Engineering Lab Supervisor at Bally, reported that the intense vibrations and stress the oversized components placed on the frame caused the game to shake itself apart. Yet, Halliburton’s former employee, Gene Lipkin, believed the game had potential. Bally sold […]
From Outdoor Survival to RuneScape
Imagine you’re lost in a wilderness. You must ford rivers, traverse swamps, scale mountains, and acquire enough water and food to survive and eventually reach your destination. Every day there’s a chance you will encounter a wild beast of some kind. Avalon Hill’s 1972 strategy game Outdoor Survival simulates the act of surviving the wilderness. The game had a crucial, though underappreciated, impact on the way we play video games today. Outdoor Survival also demonstrates how the genealogy of games […]
Rock and Roll Video Game
I recently went to a Guns and Roses concert. Axl Rose, the only original member, proved a bit soft around the edges and failed to hit the high notes like he used to—during a few songs, I thought of the 1984 mockumentary, This is Spinal Tap. I also realized heavy metal, glam rock, and hard-pop from the late 70s and early 80s prove resilient. That reminded me of some particular video games that featured bands from that era.
Gauntlet by Design: Creating the Four-Player-at-Once Arcade Game Experience
During the 1970s and 1980s, Atari programmers and designers crafted hundreds of new video game play experiences for millions of people. This summer The Strong will open Atari by Design, a temporary exhibit (June 22 – September 8, 2013) that features one-of-a kind concept art and design documents and explores the designs behind some of Atari’s most significant arcade video games and video game consoles. There are few better examples of Atari’s cutting-edge game and industrial design work during the […]
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ICHEG Collects More Than Video Games
When someone mentions the “video game industry,” what’s the first image that comes to mind? I’m betting it’s your favorite game, or perhaps a console or handheld device. But the industry is made up of far more than just the games and hardware. Developers and publishers use clothing, action figures, stuffed animals, toys, key chains, buttons, and even replicas of in-game weapons and armor to promote their games. ICHEG strives to collect and preserve all aspects of the gaming community, […]

