In my previous blog titled I’d Like to Thank All the Little People, I described the profound impact that Fisher-Price’s Play Family had on my preschool years in the early 1970s. What I could not have realized during those formative years is that, almost 4,000 miles away in Zirndorf, Germany, another type of play set—Playmobil—was being designed and tested for use by four- to 12-year-olds. But by 1977 at the ripe old age of seven, I had transitioned to these […]
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Nancy Drew and the Case of the Girl Gamers
Recently, debates about women and video games have been making the rounds. The New York Times, Rolling Stone, and the Colbert Report, for instance, have drawn attention to what it can be like for women in gaming communities. They explain that women face a lot of pushback and find themselves viewed as unwelcome visitors in spaces stereotyped as “for the guys.” Along the way, the nature of video games themselves comes under scrutiny—characterized as hyper-masculine, violent, and sexist. In other […]
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Sid Sackson: Game Player and Designer
The Strong not only collects playthings, but also acquires significant material related to the invention, manufacture, and use of those playthings. One of the museum’s treasures is the collection of games, game prototypes, and archives from noted American game inventor and historian, Sid Sackson. Sackson (1920–2002) is revered among inventors, collectors, and serious players for his lifelong dedication to games and the gaming world.
Sackson designed several games for the influential series known as 3M bookshelf games. The most recognizable […]
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Game Night!
It’s game night and my friends are gathered in my dining room. Four of them are face-down in a plateful of whipped cream, with their hands tied behind their backs, desperately trying to find snack-size candy bars hidden underneath. The rest of the group are laughing raucously, cheering their partners on. The goal of the first group to find and eat all five hidden snack-size candy bars is well on its way, and it looks like it’s coming down between […]
When the Old Becomes New—Timeless Toy Designs
“Hey! I had one of those growing up!” is a frequent statement we hear from guests roaming through The Strong. With such a large and diverse collection on display, everyone young and old can discover personal treasures behind the glass cases. The nostalgia of smiling childhood memories brings joy, as toy companies have discovered.
Although children are the key demographic for most toys, adults often make the purchasing decisions. So toys must also appeal to the grownups. And toy companies […]
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Batman v Superman: Batman Wins
Okay, I’ll confess that I haven’t actually seen the movie Batman v Superman: Dawn of Justice. But in my personal comparison of the two iconic superheroes, Batman wins almost every time.
I should explain that I grew up in the 1960s and hadn’t really paid much attention to superheroes until 1966 rolled around. Superman, who needed him? From what I could see of the black and white Adventures of Superman television series that originally aired between 1952 and 1958 and […]
Old Timey Cures for Cabin Fever: Feathers, Forfeits, and Fortune Telling
Record low temperatures and un-melting piles of snow kept parents scrambling to entertain house-bound children in the winter of 2015. This winter hasn’t been quite as cold or snowy in Rochester but, just in case the snows return, I’m ready with some practical advice drawn from The Strong’s Brian Sutton-Smith Library and Archives of Play, a research repository devoted to the history of play. Its resources include books that document some of the ways families survived long winters more than […]
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Venturing into Barbie’s World
By Emily Aguilo-Perez, 2015 Strong Research Fellow
In August 2015, I received a research fellowship from The Strong that provided funds for me to come to the museum to study artifacts and printed materials from its vast collection. My dissertation work focuses on studying interactions with Barbie among Puerto Rican females, making The Strong the ideal destination to build my understanding of Barbie dolls and other Barbie items. Beyond my scholarly work, I have a long personal history with Barbie. For […]
Seeing Is Believing: Play Twister!
When Twister’s three developers brought the concept to game publisher Milton Bradley in 1966, the firm agreed, initially, to manufacture the game. All it took was a demonstration of the play and they were persuaded. Twister’s play was simple and innovative. It had few rules, and never before had a boxed game’s players served as the playing pieces. But the public, at first, seemed tentative about the game. We know, today, that every game of Twister can cause peals of […]
