What is it about light that makes it so appealing as an element of play? One of my recent blogs focused upon glow-in-the-dark toys that use phosphors and a form of light emission known as photoluminescence to provide a familiar greenish glow. I also described chemiluminescence, a form of light emission dependent upon a chemical reaction. Glow sticks, for example, use this form of illumination. However, Lite-Brite, a toy first produced by Hasbro in 1967, applied an entirely different approach […]
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Work vs. Play: When a Chore is Not a Chore
In preparation for purchasing my daughter’s second birthday present, I polled my parent-friends to see what was the one toy their kids couldn’t live without. The answer was unanimous —a play kitchen—since it provides endless hours of play for a wide variety of age groups. In the back of my mind I thought, “I could just let her play in the real kitchen and give me a break from making dinner and doing dishes!” Of course that scenario presents a […]
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What Were They Thinking? Playthings to Ponder
Earlier this spring, the curators at The Strong gathered up items from the collections for a display we call “What Were They Thinking?” Although no one ever sets out to make a bad toy, the items exhibited included a number of toys, games, and dolls that make us wonder just what their designers and manufacturers thought about child safety, good taste, or the ways kids play.
Take for instance, the 1970s Jarts, a popular lawn game like horseshoes involving oversized […]
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Novelty Items: Amusements and More!
I’m a huge fan of novelty items. Currently, my office is adorned with miniature rubber ducks, librarian action figures, small stuffed animals, and other cute-funny-quirky trinkets. These make great conversation pieces and delight others, as well as amuse me.
I’ve found that “novelty” is often used as a catch-all term for miscellaneous items that don’t fit into traditional categories of toys, games, and dolls. For example, practical jokes, magic tricks, souvenirs, and licensed products are considered novelty items. Some manufacturers, such […]
RPGs and D&D: Learning from the PlaGMaDA Papers
I am a self-professed nerd. I blame (or should I say credit?) my parents, whose family vacation plans alternated visits to educational destinations such as Colonial Williamsburg, Gettysburg, and Washington, DC (No cruises to Aruba or trips to ski resorts for us, thanks. One spring break, my dad took my two brothers and me to a coal mine.) I devoured stacks of books from our town library each week—after completing my homework, of course. My school’s honors program generated plenty […]
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Rock On, Gary Dahl
Staff at The Strong passed around several emails this week noting the passing of Gary Dahl, inventor of the Pet Rock, a wildly popular fad from the mid-1970s.
In 1975 Dahl, a California advertising man, dreamed up the notion of a Pet Rock and shipped it to a San Francisco gift show that August. His idea was so absurd, everyone had to have one. A Pet Rock was nothing more than a smooth stone from San Rosarita Beach in Mexico that […]
Scrabble: Oldest, Newest, Biggest, and Smallest at The Strong!
The National Toy Hall of Fame at The Strong inducted Scrabble in 2004. Since then we’ve made efforts to collect many different versions of the famous “scrambled word game.”
Oldest
Visit The Strong’s National Toy Hall of Fame web page for Scrabble, and you’ll learn that unemployed architect Alfred M. Butts invented the game during the Great Depression. Butts first called his game Lexico, and later Criss Cross.The Strong holds one of very few known copies of the Criss Cross game board. […]
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Under Scrabble’s Spell
ZA is a perfectly good word. You know, like PIZZA. While you probably wouldn’t use (or eat) ZA in a formal social setting, it’s a two-letter word that might help boost your next Scrabble game. Surprised that ZA is a legal word? Don’t be. The entire world of Scrabble terms can be pretty surprising. From the first word (AA) to the last (ZYZZYVAS), the Scrabble dictionary overflows with the uncommon and plain old bizarre words that high-level Scrabble champions apply […]
Screen-Play: Succession Planning in the Playroom
When I leave The Strong this week after almost seven years, a shiny, new collections manager will take the helm. I feel like the well-worn toy Margery Williams describes in The Velveteen Rabbit who becomes Real when the Boy loves him and when the nursery magic Fairy sets him free. Except for the trials of becoming Real, the Rabbit’s greatest anxiety is being forgotten or replaced. And here I am, undergoing the process willingly when so many toys are not […]
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